Full notes
Full Asteroid Mining Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Asteroid Mining Empire changes
This update includes a UI cleanup pass for Threat Intel and a full gameplay/readability pass for Ancient Relay.
Threat Intel now uses a cleaner collapsible HUD tab with better sizing, clearer colors, improved interaction, and expanded enemy spawn forecasting.
Ancient Relay attackers now spawn from outside the playfield, commit more clearly to the relay objective, hold a proper strike orbit instead of collapsing into the center, and stay visually aligned while attacking. The relay zone is also kept clearer by pushing nearby asteroids away.
Highlights:
Reworked Threat Intel into a cleaner collapsible HUD tab
Improved Threat Intel readability, sizing, hover behavior, and localized labels
Expanded enemy spawn forecasting with predicted ship counts
Ancient Relay attackers now spawn from offscreen and commit properly to the objective
Ancient Relay waves now use cleaner staggered pressure and scaling
Relay attackers now hold a visible strike orbit instead of piling underneath the relay
Relay attack behavior now matches the visible attack band more closely
Nearby asteroids are pushed away from the relay zone for better readability
Enemy facing and exhaust trails now stay aligned during relay attacks
Source
Changelog.gg summarizes and formats this update. How we read updates.
