In this update1
Full notes
Full Asteroid Boom Cosmic Courier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Store
Asteroid Boom Cosmic Courier changes
🎥 New Trailer: Training Induction Format
It shows the basics of the game loop. Watch it above.
🔧 Changes & Features
As new tools are now available (and more to come), we ran out of buttons on the gamepad 🙂 — so we created a Tool Belt to manage them.
Gravitational Boots moved to the Tool Belt. They can stay active while using other tools. You’ll need to select them again to deactivate.
Zoom feature added. It zooms...
Asteroid visuals expanded. Still lots to add — lots of empty caves remain. Targeting 100+ FPS on High and ~80 FPS on Epic (Ultra) on our test machines. Using an ROG Ally to test minimum requirements: still reaching 60+ FPS on High.
A ton of sound effects added.
Player icon updated.
Control icons now switch in real time between gamepad and keyboard/mouse depending on your last input.
New backpack meshes and helmet meshes added.
Ex-employee collectible added. It emits a beacon sound to help you find it.
Tractor Beam Gun added. Players were getting stranded without fuel and drifting into oblivion. Now coworkers can rescue them from up to 1 km away — if you aim precisely. Be careful: it uses a lot of energy, and your coworker will come flying toward you… or toward whatever’s in the way.
Flare Gun now emits a scan-light effect. It sticks to surfaces and helps you "draw" the area when your lights don’t reach.
Breadcrumbs Beacon Tool is still buggy, but the idea is: you get 20 beacons to drop and recover (yours or your coworker’s). Use them to guide yourself — or your fellow employees — back.
Resource Locator now shows different colors for delivery stations and players. Displays distances in meters or kilometers. If you're less than 30m from another player, it won’t show the distance.
Delivery Station now detects when someone “unalives” themselves and subtracts one required key from the total needed to activate it — so the delivery can still be completed.
New instructional sounds added to the station delivery process — clearer activation and delivery feedback.
Control/keyboard layout updated for easier flying.
🚀 About the Demo
We KNOW the game isn’t ready yet — it will be. But we don’t have the resources to test multiplayer extensively. That’s why we’re offering the Demo as a free space to play with friends, help us test it, and hopefully give us feedback.
The demo won’t be limited in any way — other than the fact that it contains just one asteroid it will be a fully playable level of the game and it will be playable in multiple ways — also won’t be removed from the Store after the full game is released.
Source
Changelog.gg summarizes and formats this update. How we read updates.
