In this update1
Full notes
Full Asteroid Boom Cosmic Courier update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
Asteroid Boom Cosmic Courier changes
What's new??
In this Update we added a lot of new content.
Tow your coworkers with a Energy Rope. They can detach when they want just by pressing the "jetpack" button. this will be useful when a player gets out of OxiMix (your jetpack fuel) and they need to be carried. The Oximix cost of carrying someone its high, so choose carefully who are you going to carry.
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You can now Tractor Beam the Backpacks (including the Antimatter device) to your location, this effect its less powerful than when you Beam your coworkers, because at the same power, the backpacks normally went accidentally to the space and above... or hurt the employees when coming at 350kmph to their faces. Now you can even equip them in "mid air", this will help on those frenetic "somebody dropped the bomb!!" pursues.
We are adding a real time distance range display so you can now how far is anything you are pointing up to 2 km.
The Backpacks now show their icons and a "triangle radar ping" when you press the Radar Pulse button to help to find them, we added this specifically because its was a "little" hard to find a backpack when its a 1km from you, and the zoom doesn't do much if you don't know where to point...
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Added a colored energy sphere around bagpacks when are not equipped to help to see them from far away.
We added a Surface Attachable Energy Grappling Hook, so you can Shingeki No kyojin or Spiderman your way to objects up to 1km Away . Beware, the speed of this is high and you will stomp against surfaces at that same speed.
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Gravity is now 0 by default, (it will cicle in direction while the asteroid rotates) so everything floats, not just the players, your unequipped backpacks (and AM device)
Backpacks will not always get to the surface with you on deploy because of the negative gravity, so, look up and get them! or tractor beam them to you.
We are adding general changes to the UI, including status bar shrinkage and other small things. Yet this is not the final version, and we haven't even started on the changes for the First person view
Specific music for when the game enters the stage were the Antimatter device has been delivered. Just to add extra sauce to the run back to the final exit platform😁
When using the Tractor Beam Zoom view mode a visual and audio cue will be activates when in range to "fire" to the object / coworker. Because not everyone here (including me) its a CS:go expert 😢
Avatars.
This one is Big.
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When you are playing with other people, you will see on the right border of the screen a 2d representation of their status, this will be later connected to the emote, damage and (if we are able to do it) proximity chat. For now it only shows the colors of the players (as this will be customizable on the full game), who's carrying the AM Device and their Health Bar, the general idea is to be able to see your coworkers status even if they outside of your view.
This feature is "working" for us but we want to test it because it adds a lot of info replication between players and we are still unsure if it will lag, but it seems its ok, for now. more test will be done this next weeks.
The idea is to show Status effect like freezing, burning, poisoning, asfixia etc, in the next weeks.
The color of the player will be also shown on their pointer over their names when you "pulse radar"
Theres "another" thing we want to add in that avatar screen but we are testing yet if its doable. 😁
Source
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