Full notes
Full Assault on the Necrospire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
Assault on the Necrospire changes
Patch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement . In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run. You can check that you have this patch via the build number on the bottom left of the main menu. General
Loadouts have been introduced to the game
Staff swiping has been introduced to the game
Default attack speed increased
Default movement speed increased
Default friendly projectile speed increased
Boss pools have increased in size
Ghost invisibility time reduced
Keybinds can now be altered in Documents/Necrospire/settings.ini. Please see the FAQs and common problems thread for more details
Fixed an issue where attack speed could potentially become out of sync
Relics can no longer be used while dead
Enemy projectile hitboxes have been reduced in size
Globes can no longer be picked up if you wouldn't benefit from their effects
Attacks are no longer processed during the boss intro screen
Passive items no longer activate while the game is paused
Fixed an issue where the relic icon could incorrectly display as blank
Moved various unfair enemy spawns
Controls
Right click now defaults to staff swipe
Space now defaults to relic
Tab now defaults to map
Items
Omen Talon - Added to the game
Arachnid's Embrace - Added to the game
Telescopic Slicer - Added to the game
Silver Staff Glyph - Added to the game
Caustic Necklace - Added to the game
Magical Key - Mana cost reduced from 5 to 3
Plaguelord's Manual - Mana cost reduced from 5 to 3
Ruby Necklace - Mana cost reduced from 2 to 1
Gambler's Die - Mana cost reduced from 5 to 4
Source
Changelog.gg summarizes and formats this update. How we read updates.
