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Steam News21 August 20178y ago

Patch 2.0 - 21/8/17

Hi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire.

Full notes

Full Assault on the Necrospire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedHi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any problems or issues please let me know. Highlights
addedHard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities.
changedSlightly increased base life
changedGhosts - Time delay before teleporting increased
changedBouncing Skull - Reduced move speed slightly
changedSkeleton Archer - Increased angle of split shot attack

Assault on the Necrospire changes

addedHi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any problems or issues please let me know. Highlights
addedHard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities.
changedSlightly increased base life
changedGhosts - Time delay before teleporting increased
changedBouncing Skull - Reduced move speed slightly

Hi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any problems or issues please let me know. Highlights

  • Hard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities.

Player

  • Slightly increased base life

Enemies

  • Ghosts - Time delay before teleporting increased

  • Bouncing Skull - Reduced move speed slightly

  • Skeleton Archer - Increased angle of split shot attack

  • Spider Nests - Spider spawn rate now increases as nests are damaged

  • Ooze - Reduced number of projectiles fired in the random attack pattern

  • Wisp - Removed AoE attack that triggered on death

Items

  • Epic and legendary drop rate bonuses gained from magic find increased

  • Altered a number of buggy interactions

Rooms

  • Altered a number of room layouts, particularly in instances where the room difficulty was out of sync of the average difficulty of the floor

Misc

  • Slightly increased camera pan speed

  • Screen shake is less jarring

  • Player hitbox is now more accurate on the sides

Source

Steam News / 21 August 2017

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