Full notes
Full Assault on the Necrospire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Assault on the Necrospire changes
Hi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any problems or issues please let me know. Highlights
Hard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities.
Player
Slightly increased base life
Enemies
Ghosts - Time delay before teleporting increased
Bouncing Skull - Reduced move speed slightly
Skeleton Archer - Increased angle of split shot attack
Spider Nests - Spider spawn rate now increases as nests are damaged
Ooze - Reduced number of projectiles fired in the random attack pattern
Wisp - Removed AoE attack that triggered on death
Items
Epic and legendary drop rate bonuses gained from magic find increased
Altered a number of buggy interactions
Rooms
Altered a number of room layouts, particularly in instances where the room difficulty was out of sync of the average difficulty of the floor
Misc
Slightly increased camera pan speed
Screen shake is less jarring
Player hitbox is now more accurate on the sides
Source
Changelog.gg summarizes and formats this update. How we read updates.
