What changed
0 fixes3 additions0 changes0 removals
addedHi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do:
addedLoadoutsLoadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons of each to decide which one to go with. Trusty staff will be removed as a starting relic and added to a loadout of its own. Loadouts are aimed at adding variety to the early game and wont alter the core gameplay of creating builds based on loot you find.
addedStaff SwipingStaff swiping will augment attacking as a core mechanic. It will allow you to swipe your staff in a 360 degree arc, damaging and knocking back nearby enemies as well as reflecting all attacks your staff comes in contact with. It will have a short time based cooldown. The aim of this mechanic is to add pace to the gameplay, as well as providing an alternative to regular attacks. While I have a rough idea of how long these features will take to implement, staff swiping in particular will require the game to be rebalanced. Due to this I can't give an accurate ETA on this patch, but I'll try my best to get it completed as soon as possible. If you have any questions or thoughts, let me know in the comments.
Assault on the Necrospire changes
addedHi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do:
addedLoadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons of each to decide which one to go with. Trusty staff will be removed as a starting relic and added to a loadout of its own. Loadouts are aimed at adding variety to the early game and wont alter the core gameplay of creating builds based on loot you find.
addedStaff swiping will augment attacking as a core mechanic. It will allow you to swipe your staff in a 360 degree arc, damaging and knocking back nearby enemies as well as reflecting all attacks your staff comes in contact with. It will have a short time based cooldown. The aim of this mechanic is to add pace to the gameplay, as well as providing an alternative to regular attacks. While I have a rough idea of how long these features will take to implement, staff swiping in particular will require the game to be rebalanced. Due to this I can't give an accurate ETA on this patch, but I'll try my best to get it completed as soon as possible. If you have any questions or thoughts, let me know in the comments.
Hi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do:
Loadouts
Loadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons of each to decide which one to go with. Trusty staff will be removed as a starting relic and added to a loadout of its own. Loadouts are aimed at adding variety to the early game and wont alter the core gameplay of creating builds based on loot you find.
Staff Swiping
Staff swiping will augment attacking as a core mechanic. It will allow you to swipe your staff in a 360 degree arc, damaging and knocking back nearby enemies as well as reflecting all attacks your staff comes in contact with. It will have a short time based cooldown. The aim of this mechanic is to add pace to the gameplay, as well as providing an alternative to regular attacks. While I have a rough idea of how long these features will take to implement, staff swiping in particular will require the game to be rebalanced. Due to this I can't give an accurate ETA on this patch, but I'll try my best to get it completed as soon as possible. If you have any questions or thoughts, let me know in the comments.