Full notes
Full Assault on the Necrospire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
Assault on the Necrospire changes
Thanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes some bug fixes and adds a greater variety of projectile effects. You can double check that you have this patch via the build number on the bottom left of the main menu. General
Starting attack speed increased
Starting damage slightly reduced
Starting movement speed slightly increased
Spindle and Emperor's Guard have had their health slightly reduced
Enemy health reduced on floors 1 and 2
Attacks reflected by enemies are now coloured red
Bombs dropped by Emperor's Guard no longer cause frame drops
Epics now have a small chance to spawn on floor 2
Reduced the explosion radius on explosive barrels
Added 9 new rooms to floors 1 and 2
Increased the drop rate on mana globes
Items & Spells
Disruption - Now changes the attack cosmetic
First Blood - Now changes the attack cosmetic
Wounding - Now changes the attack cosmetic
Blood Infusion - Now changes the attack cosmetic
Spiked Thorns - Now changes the attack cosmetic
Ember Hatchet - Now changes the attack cosmetic
Ember Dagger - Now changes the attack cosmetic
Reflective Incantation - Now changes the attack cosmetic
Fragmentation - Now changes the attack cosmetic
Fragmentation - Removed unintended interactions with finale and enhanced payload
Spiked Thorns - Internal cooldown slightly increased
Blue Globe Essence - Cooldown reduced from 5 to 2
Disappearance Powder - Mana cost reduced from 2 to 1
Mirror of Dreams - Mana cost reduced from 5 to 2
Source
Changelog.gg summarizes and formats this update. How we read updates.
