In this update5
Full notes
Full Ascension Trail update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Performance
- Server
Ascension Trail changes
Content & Performance Update
New Content
New enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps.
Enemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning arcs straight through, poison corrodes it.
Boss stages reworked.
Balance
- Detonator Gloves reworkcrit explosions no longer chain-react between enemies, damage/radius reduced, blast matches its visual size.
Crit chance is rolled once per attack instead of once per element — on-crit effects proc at the rate their stats say.
Siphon Crown mana gain capped per second (same rule as Leech Cuirass healing).
Armor hit sound quieter; earth shaker special louder.
Performance
Big optimization pass across enemies, pets, weapons, and effects — smoother frame rates in big fights and crowded dungeons.
Fixed stutters from first-time effect spawns and heavy damage bursts.
Multiplayer
Fixed unique item effects (lifesteal, crit detonation, chain arc, and more) not working for the joining player.
Room gates hold open a few seconds for a partner right behind you instead of slamming shut — room skipping still blocked.
Reduced network traffic for player and boss syncing.
Fixes
Fixed an error when notifications were interrupted by a stage change.
Fixed mana on kill being lost for the joining player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
