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Steam News1 August 202617d ago

Patch update 1.1.0.0 - 01.08.2026

Content & Performance Update New Content New enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps.

In this update5

Full notes

Full Ascension Trail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition7 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Performance
  • Server
addedNew ContentNew enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps.
changedNew ContentEnemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning arcs straight through, poison corrodes it.
changedNew ContentBoss stages reworked.
removedBalanceDetonator Gloves rework: crit explosions no longer chain-react between enemies, damage/radius reduced, blast matches its visual size.
changedBalanceCrit chance is rolled once per attack instead of once per element — on-crit effects proc at the rate their stats say.
changedBalanceSiphon Crown mana gain capped per second (same rule as Leech Cuirass healing).

Ascension Trail changes

addedNew enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps.
changedEnemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning arcs straight through, poison corrodes it.
changedBoss stages reworked.
removedDetonator Gloves rework: crit explosions no longer chain-react between enemies, damage/radius reduced, blast matches its visual size.
changedCrit chance is rolled once per attack instead of once per element — on-crit effects proc at the rate their stats say.

Content & Performance Update

New Content

  • New enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps.

  • Enemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning arcs straight through, poison corrodes it.

  • Boss stages reworked.

Balance

  • Detonator Gloves reworkcrit explosions no longer chain-react between enemies, damage/radius reduced, blast matches its visual size.
  • Crit chance is rolled once per attack instead of once per element — on-crit effects proc at the rate their stats say.

  • Siphon Crown mana gain capped per second (same rule as Leech Cuirass healing).

  • Armor hit sound quieter; earth shaker special louder.

Performance

  • Big optimization pass across enemies, pets, weapons, and effects — smoother frame rates in big fights and crowded dungeons.

  • Fixed stutters from first-time effect spawns and heavy damage bursts.

Multiplayer

  • Fixed unique item effects (lifesteal, crit detonation, chain arc, and more) not working for the joining player.

  • Room gates hold open a few seconds for a partner right behind you instead of slamming shut — room skipping still blocked.

  • Reduced network traffic for player and boss syncing.

Fixes

  • Fixed an error when notifications were interrupted by a stage change.

  • Fixed mana on kill being lost for the joining player.

Source

Steam News / 1 August 2026

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