In this update6
Full notes
Full Ascension Trail update
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What changed
- Gameplay
- Balance
- Fixes
- Events
- UI and audio
Ascension Trail changes
New: Gold Light Shards
Elites now drop a glowing gold light shard on death.
Picking one up adds +1 minute to your campfire flame (the shard-energy timer). It can't push the timer past your maximum unlocked at the campfire.
Co-op: one shared shard in the world — whoever grabs it extends the timer for the whole party.
The shard's glow stays lit even while the dungeon goes dark, so you can find it when you need it most. Uncollected shards evaporate after 60 seconds, like regular shards.
Doesn't work once the flame has fully died — the blackout is final.
New: Loading Screen Tips
Loading screens now show a gameplay tip paired with an illustration — dodging, sprinting, using shrines, extending your campfire light, keeping found armor by sending it to camp, and more. A random tip appears on each load and stays up long enough to read, even on fast loads.
Elite Loot Fixes
Skuleroz, Bella, Della, Georg and Hell Minion elites dropped no elite loot at all — no keys, no trait chests. Fixed: every elite now drops its key, rolls its trait chest, and drops the new gold light shard.
This also affected chest-guard rings (which are mostly elites), so guarded rewards pay out properly again.
Co-op: clients now also receive their elite key from these mobs.
Obelisk Changes
Obelisks no longer block room completion — doors open the moment the last objective mob dies, even if an obelisk still stands.
Surviving obelisks are no longer removed when the room clears — they stay as an ambient hazard in the cleared room. Killing them is optional and still pays out coins.
Obelisks stop multiplying once the room objective is met.
Far-away obelisks now sleep (hidden and fully paused) like distant mob packs, and wake as you approach — less background load on big floors.
Skuleroz
No longer stands around doing nothing when you're close but behind a wall — it now needs line of sight to shoot, and keeps chasing (pathing around walls) until it has it.
Co-op: clients now see correct Run / Idle / Attack animations — no more mobs running in place or skipped attack animations.
Bug Fixes
Fixed the "Demolish" price on item and gamble drops. At the trader's gamble shrine, a revealed item's Demolish button could show a stale price left over from a previous drop (e.g. 400) while actually paying out the item's correct value (e.g. 67). The button now always matches the coins you receive.
Source
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