Full notes
Full Ascendants Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Incarnates,
What changed
- Store
- Balance
- Performance
This week in the Multiverse, you will be able to find two new Bosses, a new Artefact, Legendaries Outfits, and more!
Before going into more details about the update, note that you can find a small Press Pack here: LINK
New Content:
New Artefact - Energy Axe and Shield
The Energy Axe and Shield are now available to test. This Artefact is ideal for fights where you frequently take damage:
Axe Swing
Deals 500 damage to enemies in front of you.
Generates 5 mana if an enemy is hit.
Shield Burst
Deals 1000 damage in the shape of a cone in front of you and consumes any Revenge stack you have, dealing 50 additional damage per stack.
Passive: Taking damage grants a stack of Revenge. You can have up to 20 stack.
Generates 15 mana if a target is hit.
The Inquisitor
Making his debuts in the Coliseum, we have the Inquisitor.
This fight is split into two alternating phases:
Main Phase:
During this phase you directly fights the Inquisitor. He will have the following abilities:
Curse of Servitude
Every basic attack will apply Curse of Servitude.
Curse of Servitude: Increases damage taken by 4% and grants the Submit ability.
Submit ("Shift+LMB"): Remove all Curses of Servitude and deals 1000 damage to all Incarnates.
Poison Spike
Launch a Poison Spike that deals 100 damage and applies Infection.
Infection: Increases taken by 25% for 60 seconds. Jumping removes all stacks of Infection and deals 500 damage to all Incarnates.
Acid Rain
Creates a 4-meter area for 3 seconds at all Incarnates' locations. When it expires, it deals 3000 damage to all Incarnates standing in the area.
Egg Phase:
At two different Health Threshold, the Inquisitor will hide inside a giant Egg to evolve himself.
The Incarnates will have to destroy the Egg as fast as possible. Every second he spends inside increases the damage he deals for the reminder of the fights.
Which each new Egg he will gain new abilities:
Poison Bomb (Egg Phase 1):
Creates a Poison Orb with 5000 health that lasts for 25 seconds.
Every 8 seconds, the Poison Orb deals 3000 damage to all Incarnates.
Coral Burst(Egg Phase 2):
Creates a 30-meter area that lasts for 8 seconds. When it expires, it creates an 30-meter area that deals 6000 damage.
Cetus and Levias
While Levias starts alone on the platforms, he will quickly call Cetus for Help.
You will have to deal with those two threats simultaneously, and killing one before the other will make them Enrage.
Each of them has different set of Abilities:
Levias
Acid Bomb
Launch a bolt that deals 500 damage and apply an Acid Bomb to the Protector.
Acid Bomb: Lasts for 8 seconds; when it expires, it deals 16 000 damage split between all Incarnates within 5 meters.
Bubbling Acid
Launch a projectile that applies Bubbling Acid to a random non-Protector Incarnate.
Bubbling Acid: Deals 500 damage over 10 seconds. If it deals damage while you're moving, it also deals 500 damage to all Incarnates.
Cetus
Eggs
Creates an Egg with 5000 health at a random location.
Egg: After 15 seconds, the Egg is destroyed, and a Commander is spawned.
Destroying the Egg deals 500 damage to all Incarnates and the Bosses.
Wave
Create a 10-meter wide Wave that sweeps the Arena, dealing 5000 damage to all Incarnates it hits.
Outfits and Legendary Variants
In Ascendants Rising, Players will be able to customize their characters with outfits.
Most Outfits will be unlocked through progression or achievements. Your first unlocks will be the Incarnate Officers Set:
Each outfit's sets will have a Legendary variant. Legendaries are usually earned through challenges inside the game.
However, the first set is a gift from us for anyone that participates in the Early Access.
Here is also a sneak peak as to what the next set will look like:
Changelog:
Player Abilities
New Artefact: Axe and Shield.
- ResonanceCooldown has been removed.
Soul Keeper: Will no longer hit a target out of range.
Soul Mass: Will now correctly generate orbs.
Dash n Slash: Will no longer improperly hit the target twice.
- Revolver ShotFixed an issue that sometimes stopped it from firing.
Visual Effects: Will now correctly despawn on a wipe.
Visual Effects: An overall pass has been made to improve readability during combat.
Coliseum
New Boss!: The InquisItor
New Boss!: Levias and Cetus
General: Bosses should now spawn faster.
Frost Golem: Will now spawn properly on the ground.
Weakening Ritual: Effect will now last the intended duration.
- EnrageBoss enrage visual effects has been added.
Tutorial
- PerformanceAn optimization pass has been made; this should lead to an increased or more stable framerate.
Environment: Projectiles are no longer able to go through walls.
- BalanceEnemy minions damage has been reduced.
Frost Golem: Frost Golem will be able to use the Wave ability.
- Voice OverSome disparities with the audio should have been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
