Repeated intro
What changed
3 fixes1 addition2 changes1 removal
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
changedWe will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here , on Discord in the appropriate channels , or in the Steam discussions. Thank you!
addedChangesAdded a new Tech Chip, 'Branding,' that increases Burn Chance
removedChangesRemoved 'Piercing Damage Upgrade' from the Handbook
fixedResolved IssuesFixed an issue where in certain circumstances, swapping items that are located in over-capacity slots of the inventory while the Warehouse UI is open did not work as intended.
fixedResolved IssuesFixed an issue where the 'Cycle of Pain' Weapon Tech Chip displayed incorrect values in its UI.
fixedResolved IssuesFixed an issue where certain Tech Chips that appeared in the Handbook did not appear in game. Added 'Death by Boiling Oil' Added 'Time Master' Added 'Interest'
Ascend to ZERO changes
changedWe will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here , on Discord in the appropriate channels , or in the Steam discussions. Thank you!
addedAdded a new Tech Chip, 'Branding,' that increases Burn Chance
removedRemoved 'Piercing Damage Upgrade' from the Handbook
fixedFixed an issue where in certain circumstances, swapping items that are located in over-capacity slots of the inventory while the Warehouse UI is open did not work as intended.
fixedFixed an issue where the 'Cycle of Pain' Weapon Tech Chip displayed incorrect values in its UI.
We will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here, on Discord in the appropriate channels, or in the Steam discussions. Thank you!
Changes
Added a new Tech Chip, 'Branding,' that increases Burn Chance
Removed 'Piercing Damage Upgrade' from the Handbook
Resolved Issues
Fixed an issue where in certain circumstances, swapping items that are located in over-capacity slots of the inventory while the Warehouse UI is open did not work as intended.
Fixed an issue where the 'Cycle of Pain' Weapon Tech Chip displayed incorrect values in its UI.
Fixed an issue where certain Tech Chips that appeared in the Handbook did not appear in game.
Known Issues
There is an issue where playing the game in windowed-mode certain causes certain images to not appear as intended.
There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress.