In this update2
Full notes
Full Ascend to ZERO update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Ascenders,
What changed
- Fixes
- Maps
- Gameplay
- Performance
- Balance
- Store
Ascend to ZERO changes
New day, new patch! While we fixed a bunch of things (read on for more information), we also did a couple of big changes.
We added the ability to sort items in your inventory by name (this was a long time coming). We also heavily adjusted how certain bosses (especially in the later stages) play out in fights. We hope you enjoy the changes!
We will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here, on Discord in the appropriate channels, or in the Steam discussions. Thank you!
Resolved Issues
Fixed an issue in certain circumstances when the Time Machine upgrades are reset through Gabriella, the saved Time Machine loadout may not be adjustable.
Fixed an issue where the Frost Moon Hacker's "Bonus Coin" Tech Chip was applying its effect multiple times, allowing for an unintended amount of coins to be obtained.
Fixed various issues that could lead to the game crashing, improving build stability.
Fixed an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.
Fixed an issue where in certain circumstances, the starting weapon may not spawn during the tutorial.
Fixed an issue where the achievements for reaching 100% enemy collection and for reaching 100% player upgrades completion in the Handbook was not unlocking as intended.
[Dev Comment] The achievement previously required every level of the enemies and upgrades to be collected. The requirements have since been relaxed to make Handbook completion a bit more enjoyable.
Fixed an issue where in certain situations, equipping gear from the inventory while the inventory was over capacity caused the previously equipped gear to disappear.
Fixed an issue where in certain circumstances, items stored in the warehouse were not being saved and could disappear.
Fixed an issue where opening a box of a quest before obtaining said quest may prevent progress with that quest.
Fixed an issue where in certain circumstances, the "Random Box" could not be selected in the Score Shop.
Fixed an issue where using the effect of the "Executor of Oblivion" weapon can destroy the training dummy.
Fixed an issue where in certain situations, slow debuffs stacked abnormally during the final boss fight.
Adjusted boss fights in Stages 2, 3 and 4 in the following ways:
[Stage 2] Removed the Scarlet Prime Lord's pattern that increases the time stop cooldown.
[Stage 3] Adjusted the bosses that appear in encounters to not enter berserk mode.
[Stage 3/4] Changed the camera zoom effects during berserk mode to trigger only once.
[Stage 3/4] Adjusted all boss' berserk mode so that they are not fully invincible during berserk mode.
[Stage 3/4] Reduced the damage reduction of bosses during berserk mode and increased boss HP accordingly.
[Stage 4] Removed the final boss' HP recovery mechanic.
[Stage 4] Adjusted the final boss' slow zone spawning pattern.
[Stage 4] Improved the projectile drop patterns.
Fixed an issue where in certain circumstances, moving out of bounds while in a Stage 2 special encounter may cause the encounter to end without being prompted with the popup/confirmation window.
Fixed an issue where in certain circumstances, using Blossom Blade's skill while in a Stage 3 special encounter and moving out of bounds may cause the encounter to end without being prompted with the popup/confirmation window.
Fixed various localization issues.
Fixed an issue where in Stage 3, certain text in the mini-map may overlap.
Fixed an issue where during the true ending, in certain circumstances attack effects may remain.
Fixed an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.
Fixed an issue where the background music would not play in certain situations after viewing the true ending.
Fixed an issue where quests and achievements completed in the Demo version did not carry over as intended to the full version of the game.
Fixed an issue where certain unobtainable tech chips were included in the Handbook.
Known Issues
There is an issue where playing the game in windowed-mode certain causes certain images to not appear as intended.
There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress.
Source
Changelog.gg summarizes and formats this update. How we read updates.
