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Steam News23 July 202622d ago

Patch Notes - v1.0.12.0

Hello Ascenders, New day, new patch! We will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience.

In this update2

Full notes

Full Ascend to ZERO update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Ascenders,

What changed

7 fixes1 addition6 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
addedNew day, new patch!
changedWe will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here , on Discord in the appropriate channels , or in the Steam discussions. Thank you!
fixedResolved IssuesFixed an issue where in certain situations, dragging items in the inventory may duplicate said items.
fixedResolved IssuesFixed an issue where certain Weapon Tech Chips' descriptions did not appear as intended.
fixedResolved IssuesFixed an issue where the Energy Exchange Tech Chip does not work as intended.
fixedResolved IssuesFixed an issue where while using the Fate Editor, if there are locked entries in between unlocked entries, navigation does not work as intended via gamepad.

Ascend to ZERO changes

addedNew day, new patch!
changedWe will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here , on Discord in the appropriate channels , or in the Steam discussions. Thank you!
fixedFixed an issue where in certain situations, dragging items in the inventory may duplicate said items.
fixedFixed an issue where certain Weapon Tech Chips' descriptions did not appear as intended.
fixedFixed an issue where the Energy Exchange Tech Chip does not work as intended.

New day, new patch!

We will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here, on Discord in the appropriate channels, or in the Steam discussions. Thank you!

Resolved Issues

  • Fixed an issue where in certain situations, dragging items in the inventory may duplicate said items.

  • Fixed an issue where certain Weapon Tech Chips' descriptions did not appear as intended.

  • Fixed an issue where the Energy Exchange Tech Chip does not work as intended.

  • Fixed an issue where while using the Fate Editor, if there are locked entries in between unlocked entries, navigation does not work as intended via gamepad.

  • Fixed an issue where the 'King of Charge' 4-piece set effect is displayed incorrectly.

  • Fixed an issue where in certain circumstances, the game may freeze if the Tech Chip UI is opened at the same time an encounter popup message appears.

  • Fixed an issue where when holding the "Final Lesson" item and giving up on a run does not end the run as intended.

Known Issues

  • There is an issue in certain circumstances when the Time Machine upgrades are reset through Gabriella, the saved Time Machine loadout may not be adjustable.

  • There is an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.

  • There is an issue where in certain circumstances, the starting weapon may not spawn during the tutorial.

  • There is an issue where opening a box of a quest before obtaining said quest may prevent progress with that quest.

  • There is an issue where playing the game in windowed-mode certain causes certain images to not appear as intended.

  • There is an issue where quests and achievements completed in the Demo version did not carry over as intended to the full version of the game.

  • There is an issue where in certain circumstances, moving out of bounds while in a Stage 2 special encounter may cause the encounter to end without being prompted with the popup/confirmation window.

  • There is an issue where in certain circumstances, using Blossom Blade's skill while in a Stage 3 special encounter and moving out of bounds may cause the encounter to end without being prompted with the popup/confirmation window.

  • There is an issue where in Stage 3, certain text in the mini-map may overlap.

  • There is an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.

  • There is an issue where during the true ending, in certain circumstances attack effects may remain.

  • There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress.

Source

Steam News / 23 July 2026

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