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Full As One We Survive update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Workshop
Here’s a quick development update on As One We Survive.
🔧 Core Progress We’ve made strong progress across the board. Core systems, interactions, and backend tech for base building are now complete, and we’re focused on final functionality, facility interactions, and overall polish.
🏠 Homestead Claiming The homestead claim interaction is now fully implemented, with custom music to help make that moment feel more meaningful as you choose where to settle.
🏗️ Facility Construction Once a homestead is claimed, you’ll be able to interact with build slots, select a facility, and place a construction site. Building requires a hammer to be equipped, with each facility taking time and resources to complete.
🖥️ Facility UI & Systems All facility UI panels are now complete. We’ve been working within a tight screen space to keep everything readable and intuitive while still supporting more advanced interactions.
The Wood Stove system includes cooking, boiling, fuel management, and a new firewood system, while the Workshop panel will expand crafting further as part of Tier 2 progression.
🎵 World & Audio We’re also implementing a first pass of a dynamic world music system to help bring more life and atmosphere to the game.
🧩 Additional Features
📦 A new pickup notification system to clearly show gathered items
🪵 Craftable early-game plank weapon for basic defense
🔊 New sound effects for base building interactions
🌲 Salvageable construction materials now appear throughout the world
👁️ Obstruction system added to keep your character visible behind trees, structures, and other objects
⏳ Timeline
We’re currently working toward our Early Access release window later this year, with more details to share as we get closer.
🙏 Thanks for your support as we continue polishing the update. More soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
