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Steam News3 August 202613d ago

Arvoch Alliance SE 2.2518 Update...

Version 2.2518 includes the following improvements: Added ability to add VR controller angle axis inputs to flight controls (see vrsetup-bak.txt).

Full notes

Full Arvoch Alliance SE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions7 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
changedVersion 2.2518 includes the following improvements:
addedAdded ability to add VR controller angle axis inputs to flight controls (see vrsetup-bak.txt).
addedAdded 'Controller=3' mode option to VR system to support mapping all three flight axis inputs (yaw, pitch, and roll) to one controller.
addedAdded radio alert prompt to escape escort missions (7, 10, and 17) to help guide player back in time before departure.
addedAdded dedicated image index for navigation 3D and slide mode console menus (see customizing kit).
addedFont tables updated to support new characters for revised button, frame, and background effects.

Arvoch Alliance SE changes

changedVersion 2.2518 includes the following improvements:
addedAdded ability to add VR controller angle axis inputs to flight controls (see vrsetup-bak.txt).
addedAdded 'Controller=3' mode option to VR system to support mapping all three flight axis inputs (yaw, pitch, and roll) to one controller.
addedAdded radio alert prompt to escape escort missions (7, 10, and 17) to help guide player back in time before departure.
addedAdded dedicated image index for navigation 3D and slide mode console menus (see customizing kit).

Version 2.2518 includes the following improvements:

  • Added ability to add VR controller angle axis inputs to flight controls (see vrsetup-bak.txt).

  • Added 'Controller=3' mode option to VR system to support mapping all three flight axis inputs (yaw, pitch, and roll) to one controller.

  • Added radio alert prompt to escape escort missions (7, 10, and 17) to help guide player back in time before departure.

  • Added dedicated image index for navigation 3D and slide mode console menus (see customizing kit).

  • Font tables updated to support new characters for revised button, frame, and background effects.

  • Font system updated to prevent character overlapping artifacts in custom fonts.

  • Fix for HAT strafe thruster control mode that incorrectly applied speed caps.

  • Console menu frames updated for a more advanced and segmented appearance.

  • UI and menu buttons updated for enhanced appearance and detail.

  • Minor improvements and fixes.

Notes:

VR Controller Angle Axis Inputs - Individual angles for the left and right VR controllers can now be mapped to individual flight control in the same way X, Y, and Z position values could previously. Details provided in the revised vrsetup-bak.txt sample file in the \\media folder. In short, axis values 4-6 specify yaw, pitch, and roll. Custom centering offset values can be applied with a text file named 'vrcontrollercenterangles.txt' in either the \\media folder or save data folder. The file should contain six lines and starts with the center offset value for right hand yaw, then right hand pitch, then right hand roll, then left hand yaw, then left hand pitch, and lastly left hand roll. Default values are 0 for each and will align with the default calibration you set up for your control device in SteamVR/OpenVR. A new parameter has been added to the setting file (details in 'media\\vrsetup-bak.txt') named 'ContRotScl=' with a default value of 1.0 which can adjusts the rotation axis response level from VR controllers independent of position response level set by 'ContMovScl='. A new 'Controller=3' mode option has also been added to support combining yaw, pitch, and roll onto one VR controller and mixing/matching movement inputs with rotation inputs. Default center offset options have also been added for each angle axis input on each controller.

Font Table Changes - For the extension of various characters in this update, menu backgrounds now use the single index 175 (rather than the three previously used, one consolidated character index is now applied). So any custom fonts will need that character (third row, far right) to be a solid box (otherwise, some menus may appear mostly transparent). An example is provided with the game in the \\media folder (bitmapfont32c.png) since it is now also part of the default game's font set. Other font characters can optionally be updated as included in both default font set files to accommodate the new button effects/styles, but aren't as important functionally as updating index 175.

Source

Steam News / 3 August 2026

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