Arvoch Alliance SE
Steam News 9 February 20263mo ago

Arvoch Alliance SE 2.2488 Update...

Version 2.2488 includes the following improvements: - Jump drive warp tunnel rendered about 50% darker for improved visibility. - Added option to set custom missile lock indicator roll rate (added to 'gauges.txt'). - Ad…

Update log

Full Arvoch Alliance SE update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
changedJump drive warp tunnel rendered about 50% darker for improved visibility.
addedAdded option to set custom missile lock indicator roll rate (added to 'gauges.txt').
addedAdded ability to apply individual custom in-game text lines without altering other original lines.
addedAdded a dedicated scoreboard at the end of Dogfight, Squadrons, Strike, and other multiplayer battle modes.
changedImproved multiplayer session state indication when player limit is reached in Steam lobby mode.
changedImprovements to AI ship collision avoidance to reduce chance of station impacts.

Version 2.2488 includes the following improvements:

- Jump drive warp tunnel rendered about 50% darker for improved visibility.

- Added option to set custom missile lock indicator roll rate (added to 'gauges.txt').

- Added ability to apply individual custom in-game text lines without altering other original lines.

- Added a dedicated scoreboard at the end of Dogfight, Squadrons, Strike, and other multiplayer battle modes.

- If VR controllers are detected on a first start of the game, Flight Control Type is set to Joystick/Controller.

- Improved multiplayer session state indication when player limit is reached in Steam lobby mode.

- Improvements to AI ship collision avoidance to reduce chance of station impacts.

- Minor improvements and fixes.

Notes:

Applying Custom Text Lines - To apply individual custom text lines, use the filename 'text-customlines.dat' in the \\hud folder and specify only the lines you want to change (ie #=TextLineValue). This will apply the custom lines of text you specify while leaving original lines loaded from 'text.dat' or 'text-lang.dat' in place.

Source

Steam News / 9 February 2026

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