Update log
Full Arvoch Alliance SE update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
Version 2.2508 includes the following improvements:
- Resetting the single player campaign in a profile now also resets medal values for that profile.
- Added text alerts and 90 second delay to timed escort missions for easier completion and to prompt player to return to carrier before jump departure.
- Added ability to bind two buttons across two different game controllers to individual control functions (see notes).
- Automatic device ID realignment system disabled by default to prevent potential unwanted mapping changes.
- Minor improvements and fixes.
Notes:
Two Button Control Bindings Across Two Game Control Devices - The game now supports the ability to listen to multiple control devices simultaneously (buttons and HAT/POV inputs) when binding control functions. This allows for two button combinations across two devices for individual control functions. To utilize this option, select the 'All Devices' entry in the drop down device list at the top of the 'Key/Button Controls' menu. The game will then listen to all devices for input rather than focusing on inputs from only one. If a second button is mapped to a different game controller, the letter 'D' will appear after the button index along with the ID number of the second controller. There is a chance that such control bindings may be lost if Windows, third party software, or the user shuffles the device order. If shared, such bindings will also be displayed in yellow to indicate their split device dependencies as with other control mappings.
Normally, custom control profiles are designed to work exclusively with the devices they are linked to by selection. However, the custom control system has been updated to incorporate custom split device button assignments as long as the base button input is linked to the device a custom profile is being loaded or saved for. This way, custom second button mappings on other devices can be stored and retrieved as long as the profile being loaded or saved is associated with the device that has the first button mapping assigned to it. Again, if ID's are shuffled or changed, then remapping will be needed to update any assigned device ID's to accommodate a new different device list order.
This new system is entirely optional for just those who are interested in accessing its capabilities. The entire control system will continue as before if no dual button mappings across multiple devices are applied.
Automatic Device ID Realignment System - Due to potential unwanted control map binding changes after unexpected events that may change device orders and/or names (caused by USB port shut down, system sleep/hibernate alterations, third party software, and/or device swaps), the automatic ID realignment system has now been disabled by default. This means that all control mappings will remain locked to their assigned indexes (regardless of name or list changes). Then if the device order is later restored, controls will remain as when previously mapped. This change is being applied due reported issues with device lists being altered in ways the game is unable to keep track of to realign mappings automatically. If a user wants to retain the original behavior, simply creating a text file named 'stickidmode.txt' in the save data folder (default \\Documents\\ArvochAllianceSE) will enable the automatic mode.
Source
