Full notes
Full Artificer: Science of Magic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Artificer: Science of Magic changes
Hello there all early players! There's a new update, allowing players to customize potions via the alchemical compressor. The two villages (Zun and Mogg) are on their way, new dungeon and thaumaturgy (which is implemented but not balanced at all and requires extensive testing). Here's the changelog: Content
Added a new shader for alchemy minigame
Made alchemy minigame animation longer
Added tutorial to see research descriptions
Added alchemical mutators string modifiers
Added Alchemical Compressor functionality
Added grayscale shader
Added locked item slots
Added strength grading of potions
Added pyrethrin to enhance potions
Added rocuron to delay potion effects
Added delayed potion effects
Added Draught of Stone sprite effect
Added Draught of Stone armor effect
Added new dialogue to Salazar about escape pods
Inner works
Upgraded to Unity 2019.3
Added save/load for custom potions
Fixes
Fixed Wonderous Mithridate impossible to research
Fixed camera effects to work properly
Fixed tooltips background not updating on slots
Fixed character animation playing while stuck on a wall
Fixed numerous minor bugs
The launch of the game has been moved to September. Yes I know, you are waiting, but please be patient this is for the best as we are taking an opportunity to polish the game more and add more content to it. All the best! Psilocybe Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
