In this update5
Full notes
Full Arrogue update
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What changed
- Gameplay
- Balance
- Events
- Maps
Arrogue changes
The goal of this update is to introduce the quiver reload mechanic along to give more options to the player to earn money. There's 13 new relics and 2 new arrows along with some bug fixing and balancing.
v0.7.5 - March Content Drop
Add
Reloading the quiver now give "Stunned 1" (that means enemies have one free turn while you reload, unless you have some "Immunity" status) - Add "Quiver Arrow" S:10/20/30 P:-1 When shot, reload your quiver, Ghost, Restricted Use 1/2/3 - Add "Cheese Arrow" S:10/20/30 P:1/2/3 Gives you Immunity 1/2/3 when fired, Gives "Poison 10/20/30" to enemy when hit - Add "Pink Cheese" relic: Give +2 piercing for each Immunity status stack that you have - Add "Gold Harpoon" relic: Give 1 coin for every 5 platforms destroyed (Max 20 per shot) - Add "Gold Stick" relic: Give 5 coins every time you kill at least 2 enemies on a single turn - Add "Gold Bow" relic: Give 2 coins every start of turn - Add "Gold Leaf" relic: Give 2 coins for each arrows that hit the ground directly (without hitting anything else) - Add "Gold Mushroom" relic: Give 2 coins when applying a negative status to an enemy - Add "Gold Flower" relic: At the end of combat, retrieve 50% of coins remaining on platforms - Add "Gold Quiver" relic: Give 5 coins every time your quiver is reloaded - Add "Piercing Quiver" relic: Give +2 piercing every time your quiver is reloaded (reset at the end of combat) - Add "Strength Quiver" relic: Give +20 strength every time your quiver is reloaded (reset at the end of combat) - Add "Poison Quiver" relic: Give poison 20 to all enemies every time your quiver is reloaded - Add "Health Quiver" relic: Heal 5 HP every time the quiver is reloaded - Add "Shield Quiver" relic: Give 10 shield every time your quiver is reloaded
Improvements
Add changelog and roadmap in main menu (on the build version) - When completing a quest that require an item: the dialogue is now happening just after the combat instead of on the next dialogue node - Remove "Keys" relic from Glenn's rewards since it could break a run when not wanted
Fix
Fix "Remove 3 Arrows", "Arrow collector" and "Protected" achievements because they were not triggered with the good conditions or not always triggering - Fix run duration in run summary (duration was not correct because of game speed settings) - Fix "Piercing Arrow": the target of the effect was wrong, "Piercing" status is now added to the player instead of the enemy - Fix "Eggplant" relic: the description is now showing the description of "Light" and "Heavy" arrow effects - Fix "Poisonous Destruction" and "More Destruction More Damage" relics: fix descriptions that was not displayed properly
Balancing
Nerf "Money Arrow": give less coins and have "Restricted Use" arrow effect (depending on upgrade level) - Nerf Sabrina level: remove some buff platforms and half player positive statuses between phases - Nerf "Big Knight Helmet" relic
v0.7.6 - March Content Drop Bugfix
Fix
Fix a bug where completing a quest in Bartholomew combat was not showing/unlocking the map and blocking run progression
Source
Changelog.gg summarizes and formats this update. How we read updates.
