HomeGamesUpdatesPricingMethodology
Steam News26 February 20251y ago

Arrogue early access Roadmap announcement

We have reached 1000 sales! Thank you to everyone who has been playing Arrogue, seeing so many players playing the game really make me happy and confident in my game dev journey!

In this update10

Full notes

Full Arrogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions2 changes0 removals
  • Gameplay
  • Server
  • UI and audio
addedExperimental branchThere's a new experimental branch on Steam to try future updates a few days before release (for feedback and bug hunting before release)
addedExperimental branchThe next update (first content update of the roadmap) is now available on this branch for you to try it!
changedExperimental branchThere's a dedicated role and channel in the discord server to be notified and to discuss about these experimental updates
addedDiscordThere's a new channel in the discord server to make suggestions about things to add to the game Since I need to add new content every month I might run out of ideas so I'd love if you can do some brainstorming here
changedApril: QOL UpdateImprove tooltip to show all arrow upgrade levels - Improve tooltip to show flat arrow stats - Improve status readability with bigger text and icon - Improve tutorial - Improve accessibility
addedJune: New LevelsAdd missing levels/enemies/mechanics that was not finished on time for the release

Arrogue changes

addedThere's a new experimental branch on Steam to try future updates a few days before release (for feedback and bug hunting before release)
addedThe next update (first content update of the roadmap) is now available on this branch for you to try it!
changedThere's a dedicated role and channel in the discord server to be notified and to discuss about these experimental updates
addedThere's a new channel in the discord server to make suggestions about things to add to the game Since I need to add new content every month I might run out of ideas so I'd love if you can do some brainstorming here
changedImprove tooltip to show all arrow upgrade levels - Improve tooltip to show flat arrow stats - Improve status readability with bigger text and icon - Improve tutorial - Improve accessibility

We have reached 1000 sales! Thank you to everyone who has been playing Arrogue, seeing so many players playing the game really make me happy and confident in my game dev journey!

If you are enjoying the game please leave a review on Steam because it really boost the visibility and will help me to develop the game as long as I can!

Here's the roadmap:

Updates

Every month there will be a content update with at least 10 relics and 2 arrows Every 2 months there will be a themed update (+ content drop)

The goal of these updates is to improve the game to make it to the 1.0 release! In any of these update there might be some bugfixes, balancing, QOL or unplanned features/mechanics

Experimental branch

There's a new experimental branch on Steam to try future updates a few days before release (for feedback and bug hunting before release)

The next update (first content update of the roadmap) is now available on this branch for you to try it!

To use it: Go to your Steam library -> Right click on Arrogue -> Properties -> Betas -> Beta Participation -> Choose "experimental"

There's a dedicated role and channel in the discord server to be notified and to discuss about these experimental updates

Discord

There's a new channel in the discord server to make suggestions about things to add to the game Since I need to add new content every month I might run out of ideas so I'd love if you can do some brainstorming here

Themed updates descriptions

The descriptions below are non-exhaustive

April: QOL Update

  • Improve tooltip to show all arrow upgrade levels - Improve tooltip to show flat arrow stats - Improve status readability with bigger text and icon - Improve tutorial - Improve accessibility

June: New Levels

  • Add missing levels/enemies/mechanics that was not finished on time for the release

August: New Characters

  • Add 1-2 Characters (One is already imagined, need to test if it is fun/balanced) - Improve existing characters by banning some relics for each of them in order to improve character synergies

October: Endless Mode

  • Add endless mode: after winning a run you will be able to choose to continue it in endless mode (The whole game will scale accordingly to the endless loop but achievements will be locked)

December: Difficulty

  • Add 5-10 difficulties to each characters - Fix all balancing issues remaining (Community will be really needed for this one)

February: Daily Run

  • Add daily run: randomly generated runs common for every player with a leaderboard to compare score against other players

After all these updates, in 1 year, we will decide if the game is good enough to release in 1.0 or if it needs more time in early access!

Source

Steam News / 26 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.