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Steam News27 January 20251y ago

v0.7.4 - Early Access Release

Hello everyone, Arrogue is finally releasing in Early access after 1 year of developement!

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Full Arrogue update

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Repeated intro

Hello everyone,

What changed

0 fixes2 additions0 changes0 removals
  • Balance
  • Maps
addedArrogue is still a little rough in the edges but I'm very happy with the result so far! During early access I want to balance the game, improve the difficulty curve and of course add more content. I will soon announce the early access roadmap.
addedHere's the changelog: [Add] - Add 26 relics (scissors, refined_quartz, refined_emerald, refined_diamond, grapes, potato_seed, piercing_bow, strength_bow, health_bow, shield_bow, pepper, wheat_seed, wheat, pepper_seed, egg, fried_egg, sad_egg, target_ring, target_amulet, poison_axe, poison_sword, poison_scepter, poison_hammer, mighty_hammer, rose, black_whip) - Add 10 Arrows (poison_paint_brush, egg_arrow, fried_egg_arrow, target_arrow, big_target_arrow, sad_target_arrow, sad_egg_arrow, two_colored_arrow, wise_arrow, dart_arrow) - Add 4 status (Mirror, Target, Berserk, Egghead) - Add 5 NPCs (Glenn, Dave, Jim, Hank, Sabrina) - Add part 2 in the dungeon with new levels and enemies - Add cloud save and binary format for production environment - Add 41 achievements - Add health display in map - Lock all characters (except Asher) in demo version - ???

Arrogue changes

addedArrogue is still a little rough in the edges but I'm very happy with the result so far! During early access I want to balance the game, improve the difficulty curve and of course add more content. I will soon announce the early access roadmap.
addedHere's the changelog: [Add] - Add 26 relics (scissors, refined_quartz, refined_emerald, refined_diamond, grapes, potato_seed, piercing_bow, strength_bow, health_bow, shield_bow, pepper, wheat_seed, wheat, pepper_seed, egg, fried_egg, sad_egg, target_ring, target_amulet, poison_axe, poison_sword, poison_scepter, poison_hammer, mighty_hammer, rose, black_whip) - Add 10 Arrows (poison_paint_brush, egg_arrow, fried_egg_arrow, target_arrow, big_target_arrow, sad_target_arrow, sad_egg_arrow, two_colored_arrow, wise_arrow, dart_arrow) - Add 4 status (Mirror, Target, Berserk, Egghead) - Add 5 NPCs (Glenn, Dave, Jim, Hank, Sabrina) - Add part 2 in the dungeon with new levels and enemies - Add cloud save and binary format for production environment - Add 41 achievements - Add health display in map - Lock all characters (except Asher) in demo version - ???

Arrogue is finally releasing in Early access after 1 year of developement!

It has been a crazy year for me, I've put all my energy working on this game and I'm so happy for the support you guys gave me in return. I want to thanks all the playtesters, the people from the community and all the players.

Arrogue is still a little rough in the edges but I'm very happy with the result so far! During early access I want to balance the game, improve the difficulty curve and of course add more content. I will soon announce the early access roadmap.

I hope you'll enjoy playing the full version as much as I'm enjoying working on this game.

Here's the changelog: [Add] - Add 26 relics (scissors, refined_quartz, refined_emerald, refined_diamond, grapes, potato_seed, piercing_bow, strength_bow, health_bow, shield_bow, pepper, wheat_seed, wheat, pepper_seed, egg, fried_egg, sad_egg, target_ring, target_amulet, poison_axe, poison_sword, poison_scepter, poison_hammer, mighty_hammer, rose, black_whip) - Add 10 Arrows (poison_paint_brush, egg_arrow, fried_egg_arrow, target_arrow, big_target_arrow, sad_target_arrow, sad_egg_arrow, two_colored_arrow, wise_arrow, dart_arrow) - Add 4 status (Mirror, Target, Berserk, Egghead) - Add 5 NPCs (Glenn, Dave, Jim, Hank, Sabrina) - Add part 2 in the dungeon with new levels and enemies - Add cloud save and binary format for production environment - Add 41 achievements - Add health display in map - Lock all characters (except Asher) in demo version - ???

[Balancing] - Bartholomew gives 2 bat arrow instead of 3 - Rework some levels to make them more fair

Source

Steam News / 27 January 2025

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