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Steam News4 November 20241y ago

v0.5.4 - Content Update

Thanks for all the players that gave me valuable feedback on the playtest session: Arkane_Hunter, BigBoopin, Blaze, Borgpack, Casual Pheasant, Cpt.

Full notes

Full Arrogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Maps
changed# v0.5.4 - Improvements & Bugfix
added[Improvements] - Add a minimum cap of 1 piercing for arrows to prevent softlock (only for arrows that can have piercing) - Add text on arrow upgrade panel to say that you need 3 arrows to upgrade
changed[Fix] - Sounds were not triggered on character selection scene - Fix tooltip for poisonous arrow effect
changed# v0.5.3 - Improvements & Bugfix
added[Improvements] - Add option in settings to disable screen shakes - Improve some SFXs and limit the number of instances they can generate - Improve display for ultra wide monitors
added[Addition] - Add arrow upgrades after each combat along with 3 levels of upgrades for each existing arrows (around 50) - Add arrow removal in Shop - Add reroll in combat reward, treasure and shop - Add 30 new relics (one_for_all, all_for_one, double_mushroom, poison_microdose, iron_chestplate, gold_boots, wood_paint, anvil, crossbow, broken_crossbow, candle, copper_horseshoe, gold_horseshoe, silver_crate, duality, silver_spoon, small_quiver, big_quiver, piercing_hammer, empty_piercing_paint, piercing_paint, blue_elixir, keys, gold_elixir, strength_hammer, empty_strength_paint, strength_paint, blue_feather, maki, golden_fishing_net) - Add 6 new arrows (wood_paint_brush, vine_paint_brush, gold_shield_arrow, gold_sword_arrow, gold_piercing_arrow, triple_arrow) - Add 3 new platforms (vine_platform, strength_platform, piercing_platform) - Add 1 new level - Add 4 new arrow effects (trash, restricted_use, closer_angle, wider_angle)

Thanks for all the players that gave me valuable feedback on the playtest session: Arkane_Hunter, BigBoopin, Blaze, Borgpack, Casual Pheasant, Cpt.Blood, CuteGreenSlime, Destibator, Diomedes, Dogwithhat, DragonSpecter, Dragoon1711, Dumb Ox29, Dutchymzki, Eggy216, Fenrir, Fishmans, FoxtrotMike, Foy420, FunKyBuSPaSs, Garion, Gintoki, Glonsasa, GrizzB, Gyurrito, HSTMage, J7xE, Jases, KampfWolf, Keevn, Kikui, LeakyNefarious, LuWiLe, Magic, Menkiboj, MindofMarcel, MissPaperDolls, Mlodziak77, Mogsey2, Mogwuay, Monte Cristo, Moonlite_Kitsune, MøfBøffen, Ohmani, PMK_D47, Pokepaul, Politzeidaniel, Pure Sodium Gaming, RageOfZen, Rand, Razlos, Reagen, Remetivo, SQiRL, Sire_Skinny, Slim Tim, SquallKitty, StarKing, Steven the nightgaurd, SuonielVT, Teracor, TheSatanFIN, Tinkerwolf, Tinman, VegitoRS, Wrathwalker, XxLootMasterxX, Ziomek, ZionSPardas, aweso00ome, boardopboy, chainszor, comic047, daxterminator11, deadKoala, dec0yable, dedit8, denpowel, gandril yoseff, identity4O4, kevinspruill, masonmckay10, matt11mz, nandi42, occasus3990, thedragonsfury, tzpike05, willrof, yotrep, ysabelle42, 维什戴尔

Complete changelog:

# v0.5.4 - Improvements & Bugfix

[Improvements] - Add a minimum cap of 1 piercing for arrows to prevent softlock (only for arrows that can have piercing) - Add text on arrow upgrade panel to say that you need 3 arrows to upgrade

[Fix] - Sounds were not triggered on character selection scene - Fix tooltip for poisonous arrow effect

# v0.5.3 - Improvements & Bugfix

[Improvements] - Add option in settings to disable screen shakes - Improve some SFXs and limit the number of instances they can generate - Improve display for ultra wide monitors

[Fix] - Fix buff animation not triggered with gold statuses

# v0.5.2 - Bugfix

[Fix] - Bug that was serializing/deserializing date without using the invariant culture (So saving and loading was not working on non-english os)

# v0.5.1 - Content Update

[Addition] - Add arrow upgrades after each combat along with 3 levels of upgrades for each existing arrows (around 50) - Add arrow removal in Shop - Add reroll in combat reward, treasure and shop - Add 30 new relics (one_for_all, all_for_one, double_mushroom, poison_microdose, iron_chestplate, gold_boots, wood_paint, anvil, crossbow, broken_crossbow, candle, copper_horseshoe, gold_horseshoe, silver_crate, duality, silver_spoon, small_quiver, big_quiver, piercing_hammer, empty_piercing_paint, piercing_paint, blue_elixir, keys, gold_elixir, strength_hammer, empty_strength_paint, strength_paint, blue_feather, maki, golden_fishing_net) - Add 6 new arrows (wood_paint_brush, vine_paint_brush, gold_shield_arrow, gold_sword_arrow, gold_piercing_arrow, triple_arrow) - Add 3 new platforms (vine_platform, strength_platform, piercing_platform) - Add 1 new level - Add 4 new arrow effects (trash, restricted_use, closer_angle, wider_angle)

[Balancing] Note: lot's of arrows have been nerfed but upgrading them makes them better than before! - Nerf shield_arrow lvl 1: Add +(2 -> 1) shield for each platform destroyed - Nerf poisonous_arrow lvl 1: v0.5.0: Poisoned (30 -> 20) - Nerf money_arrow lvl 1: Give +(3 -> 2) money every time a platform is destroyed - Nerf heavy_arrow lvl 1: Strength (100 -> 50). Piercing (10 -> 7). Stunned (1 -> 0). Weak (20 -> 10) - Nerf piercing_arrow lvl 1: Weak (30 -> 10) - Nerf stun_arrow lvl 1: Stunned (2 -> 1) - Nerf weak_arrow lvl 1: Weak (40 -> 20) - Nerf cure_arrow lvl 1: Strength (50 -> 20). Piercing (5 -> 2). Restricted Use (0 -> 1) - Nerf antidote_arrow lvl 1: Remove (All -> Half) poison on shoot. Restricted Use (0 -> 1) - Nerf heal_arrow lvl 1: Heal (10 -> 5). Restricted Use (0 -> 1) - Nerf regenerate_arrow lvl 1: Regenerate (2 -> 1) - Nerf tipsy_arrow lvl 1: Strength (60 -> 30). Piercing (10 -> 5) - Nerf thorns_arrow lvl 1: Thorns (10 -> 5) - Nerf thorns_destruction_arrow lvl 1: Piercing (5 -> 2)

[Improvements] - Dodge and reflection are now triggered before shield - Improve price display for arrow and relics - Improve platforms colors - Add run history in main menu and run summary at the end of the run - Add red vignette when the player is low hp - Add screen shake when player is hit and platforms hit something - Add animation to better visualize where buff/debuff are coming from - Improve main menu and some UI elements - Improve english wordings thanks to Rohannon - Increase cursor size

[Fix] - Add delay to status that trigger at the end of player turn - Mimic in elite map node are not avoidable by selection "no" anymore

Source

Steam News / 4 November 2024

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