What changed
0 fixes2 additions2 changes1 removal
- Gameplay
- UI and audio
- Balance
changedThis is the last update that was planned on the roadmap before early access! That means the game will be released in Early Access soon. The date will be announced in January. Stay tuned on discord!
added[Improvements] - Improve dialogue UI - Improve all existing dialogues with more meaningful choices - Improve map generation with more mystery events (Mystery's nodes now contains dialogues, chest, shop or elite enemies) - Rework arrow upgrade system (you no longer need 3 arrows to upgrade, cost is 20 coins) - Add cap to arrows display in the quiver - Improve animations timing in fights in order to reduce wait times - Make relics display a grid in order to see every relics - Improve map visibility - Improve status descriptions by adding how much they decrease at the start and end of turn - Improve coins UI position
added[Add] - Add new dialogues - Add possibility to skip walks between tower and other point of interest - Add quests in dialogues to find items in fights - Add grass background cover - Add ability to enemies to give arrows to player while fighting - Add Pirate ship elite level
removed[Fix] - Fix save system that was sometimes not loading save properly - Fix bug where unobtainable arrows and relics where appearing in rewards/shop - Fix enemy buff that was happening before attacks instead of after - Fix typo in silver_crate description - Fix gold piercing arrow that was giving piercing to enemies - Fix Regenerate Status that was remove at the end of turn instead of the start of turn
changed[Balancing] - Improve Bartholomew Combat (More bats but less powerful, Bartholomew now gives "Bat arrow" to the player) - Nerf Slimes: poison debuff (5 -> 2) - Tweak some levels appearance
poison debuff (5→2↓poison debuff ( decreased, nerfArrogue changes
changedThis is the last update that was planned on the roadmap before early access! That means the game will be released in Early Access soon. The date will be announced in January. Stay tuned on discord!
added[Improvements] - Improve dialogue UI - Improve all existing dialogues with more meaningful choices - Improve map generation with more mystery events (Mystery's nodes now contains dialogues, chest, shop or elite enemies) - Rework arrow upgrade system (you no longer need 3 arrows to upgrade, cost is 20 coins) - Add cap to arrows display in the quiver - Improve animations timing in fights in order to reduce wait times - Make relics display a grid in order to see every relics - Improve map visibility - Improve status descriptions by adding how much they decrease at the start and end of turn - Improve coins UI position
added[Add] - Add new dialogues - Add possibility to skip walks between tower and other point of interest - Add quests in dialogues to find items in fights - Add grass background cover - Add ability to enemies to give arrows to player while fighting - Add Pirate ship elite level
removed[Fix] - Fix save system that was sometimes not loading save properly - Fix bug where unobtainable arrows and relics where appearing in rewards/shop - Fix enemy buff that was happening before attacks instead of after - Fix typo in silver_crate description - Fix gold piercing arrow that was giving piercing to enemies - Fix Regenerate Status that was remove at the end of turn instead of the start of turn
changed[Balancing] - Improve Bartholomew Combat (More bats but less powerful, Bartholomew now gives "Bat arrow" to the player) - Nerf Slimes: poison debuff (5 -> 2) - Tweak some levels appearance
This is the last update that was planned on the roadmap before early access! That means the game will be released in Early Access soon. The date will be announced in January. Stay tuned on discord!
[Improvements] - Improve dialogue UI - Improve all existing dialogues with more meaningful choices - Improve map generation with more mystery events (Mystery's nodes now contains dialogues, chest, shop or elite enemies) - Rework arrow upgrade system (you no longer need 3 arrows to upgrade, cost is 20 coins) - Add cap to arrows display in the quiver - Improve animations timing in fights in order to reduce wait times - Make relics display a grid in order to see every relics - Improve map visibility - Improve status descriptions by adding how much they decrease at the start and end of turn - Improve coins UI position
[Add] - Add new dialogues - Add possibility to skip walks between tower and other point of interest - Add quests in dialogues to find items in fights - Add grass background cover - Add ability to enemies to give arrows to player while fighting - Add Pirate ship elite level
[Fix] - Fix save system that was sometimes not loading save properly - Fix bug where unobtainable arrows and relics where appearing in rewards/shop - Fix enemy buff that was happening before attacks instead of after - Fix typo in silver_crate description - Fix gold piercing arrow that was giving piercing to enemies - Fix Regenerate Status that was remove at the end of turn instead of the start of turn
[Balancing] - Improve Bartholomew Combat (More bats but less powerful, Bartholomew now gives "Bat arrow" to the player) - Nerf Slimes: poison debuff (5 -> 2) - Tweak some levels appearance