[Addition] - Add Character Selection menu with Difficulty Selection - Add 4 characters with 4 new relics - Add 10 difficulties with 1 arrow and 1 relic - Add Save System to save run in progress - Add Meta Progression to
Full notes
Full Arrogue update
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What changed
0 fixes2 additions1 change0 removals
UI and audio
Balance
added[Addition] - Add Character Selection menu with Difficulty Selection - Add 4 characters with 4 new relics - Add 10 difficulties with 1 arrow and 1 relic - Add Save System to save run in progress - Add Meta Progression to save unlocked characters, difficulties, arrows, relics - Add info in Map UI to display and better track part, layer and difficulty player is currently at
changed[Balancing] - Bridge level is now appearing later in the run - Nerf Wooden Arrow: piercing 4 -> piercing 2 - Nerf Mimic enemy to scale his HP depending on the layer
added[Improvements] - Improve map generation to have more combat and avoid duplicate type of room too often - Improve random level selection with weighted random to have less chance to encounter the same levels too often - Improve buff/debuff animation to better show which status is given - Glossary is now displaying meta progression with not discovered items, notification for new items discovered and max win difficulty for each items owned while winning - Glossary is now accessible to main menu - Add buttons to open glossary, open inventory and change the game speed - Add close button to some UI
Arrogue changes
added[Addition] - Add Character Selection menu with Difficulty Selection - Add 4 characters with 4 new relics - Add 10 difficulties with 1 arrow and 1 relic - Add Save System to save run in progress - Add Meta Progression to save unlocked characters, difficulties, arrows, relics - Add info in Map UI to display and better track part, layer and difficulty player is currently at
changed[Balancing] - Bridge level is now appearing later in the run - Nerf Wooden Arrow: piercing 4 -> piercing 2 - Nerf Mimic enemy to scale his HP depending on the layer
added[Improvements] - Improve map generation to have more combat and avoid duplicate type of room too often - Improve random level selection with weighted random to have less chance to encounter the same levels too often - Improve buff/debuff animation to better show which status is given - Glossary is now displaying meta progression with not discovered items, notification for new items discovered and max win difficulty for each items owned while winning - Glossary is now accessible to main menu - Add buttons to open glossary, open inventory and change the game speed - Add close button to some UI
[Addition] - Add Character Selection menu with Difficulty Selection - Add 4 characters with 4 new relics - Add 10 difficulties with 1 arrow and 1 relic - Add Save System to save run in progress - Add Meta Progression to save unlocked characters, difficulties, arrows, relics - Add info in Map UI to display and better track part, layer and difficulty player is currently at
[Balancing] - Bridge level is now appearing later in the run - Nerf Wooden Arrow: piercing 4 -> piercing 2 - Nerf Mimic enemy to scale his HP depending on the layer
[Improvements] - Improve map generation to have more combat and avoid duplicate type of room too often - Improve random level selection with weighted random to have less chance to encounter the same levels too often - Improve buff/debuff animation to better show which status is given - Glossary is now displaying meta progression with not discovered items, notification for new items discovered and max win difficulty for each items owned while winning - Glossary is now accessible to main menu - Add buttons to open glossary, open inventory and change the game speed - Add close button to some UI
[Fix] - Stun Arrow was not cancelling current enemy action - Fix platform durability not showing on every platforms