Full notes
Full Arrogue update
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What changed
- Balance
- Compatibility
- Workshop
[Improvements] - Improve general physics with destroyable platforms that deals damage when falling into enemies - Improve cluster/combat system - Improve level design - Balance some relics, arrows and enemies
[Addition] - Add 16 new levels - Add 11 new status (Gold shield, Gold sword, Gold piercing, Piercing, Softness, Dodge, Reflection, Thorn, Tipsy, Regenerate, Insensitive) - Add 20 new relics (Lighthouse, Carrot, Blue cape, Purple cape, Chestplate, Silver chestplate, Gold chestplate, Cheese, White cheese, Blue helmet, Gold helmet, Knight helmet, Broken Lighthouse, Wine, Weird watermelon, Weird bread, Weird sandwich, Broken mirror, Flail, Cherry, Essence of life) - Add 9 new arrows (Cure arrow, Antidote arrow, Heal arrow, Regenerate arrow, Dodge arrow, Reflection arrow, Tipsy arrow, Thorns arrow, Thorns destruction arrow) - Add quiver's selection to be able to select between the 2 first arrow before shooting (number can increase or decrease with relics) - Add Foreground and Background covers to structures
[Deletions] - Remove all existing levels, cluster and structures due to combat's system changes - Remove Explosive arrow, Explosive platform and Explosive Hammer relic (need better game design, might come back later) - Remove Ghost platform, Ghost Healing Potion relic, Ghost Shard relic, Tombstone relic (need better game design, might come back later)
Source
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