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Steam News29 March 20233y ago

0.14.0 - Biomes! / Visibility Tweaks / Difficulty Changes

Changed in 0.14.0 NEW FEATURE: Biomes Biomes are something new introduced in this update.

In this update7

Full notes

Full ARRIVAL: ZERO EARTH update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes14 additions8 changes0 removals
  • Maps
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
  • Performance
addedNEW FEATURE: BiomesBiomes are something new introduced in this update.
addedNEW FEATURE: BiomesThe town in the two new biomes is the same as in the original one, but due to the mysterious events in the alternate history timelines they are in, the town in these other biomes is more transformed.
addedNEW FEATURE: BiomesNew Biome: "Desert"
addedNEW FEATURE: BiomesNew Biome: "Lava"
addedNEW FEATURE: BiomesAdded Biome selection to the "Start Run" dialog
changedNEW FEATURE: BiomesMade the "Start Run" dialog slightly darker

ARRIVAL: ZERO EARTH changes

addedBiomes are something new introduced in this update.
addedThe town in the two new biomes is the same as in the original one, but due to the mysterious events in the alternate history timelines they are in, the town in these other biomes is more transformed.
addedNew Biome: "Desert"
addedNew Biome: "Lava"
addedAdded Biome selection to the "Start Run" dialog

Changed in 0.14.0

NEW FEATURE: Biomes

Biomes are something new introduced in this update.

The town in the two new biomes is the same as in the original one, but due to the mysterious events in the alternate history timelines they are in, the town in these other biomes is more transformed.

  • New Biome: "Desert"

  • New Biome: "Lava"

  • Added Biome selection to the "Start Run" dialog

  • Made the "Start Run" dialog slightly darker

  • Make some buildings and props look like they are partly swallowed by snow/sand to better integrate them visually into the levels

CHANGES TO SNOW BIOME

The classic/default snow biome got a small facelift along with new biomes being added.

  • New trees!

  • Tweaked the snow on the level

  • Other small visual tweaks

UNLOCK CHANGES

The small "unlock points" box in the level HUD doesn't have the progress bar anymore and it doesn't show popups about new unlocks anymore. While this was helpful information, the downside was that it made players quit the runs mid-way. You can still exit the run and unlock mid-way if you want, but the game doesn't advertise it.

  • Fixed an issue where the unlocked icons would stay grayscale after unlocking

  • Fixed the issue with the "New Unlock Points" dialog, where the sounds would still be audible even if the dialog was closed mid-way through the points animation.

  • Tweaked the "New Unlock Points" dialog appearance

  • Group unlocks so that there is only one unlock type on each page in the Unlocks dialog

DIFFICULTY CHANGES

  • Enemy Health Multiplier can now increase multiple steps at once, if the multiplier has increased consequently on previous levels

  • After the first loop, start spawning waves faster in the Invasion level type

  • After the first loop, start having elite enemy waves also on Normal difficulty

ENEMY TWEAKS

Back in the day when the new enemies were added, there was no good unlock system yet in the game, so all four big enemies were made so that you can see them in the first playthrough, which was not optimal.

Enemies are now unlocked gradually, to hopefully have the feeling of discovering something new gradually.

  • "SwordEnemy" now unlocks on Desert Biome and "Roller Enemy" unlocks on Lava Biome

VISIBILITY TWEAKS

  • The units don't show anymore the wobbly outline on the ground, but you still see the red/pink "danger area" when the units are on top of a dangerous area.

  • Enemies now always show an outline, for better visibility

  • Made the enemies damage area slightly darker blue, so that it's better visible on new biomes

  • Make Turrets cast shadows on the ground

OTHER CHANGES

  • Only show topics and places on the first loop of the snow biome, not on other biomes

  • Minimap now renders the ground as a simple constant color, instead of rendering the actual ground

  • Fixed the issue of unit-bar not making the unit icons smaller if the list gets too big. There is now a minimum size for the icons (very small), so the bar will get bigger, but only if you have a huge amount of units. This was already fixed once before, but got broken again at some point.

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That's it for this release. I'm really happy about the biomes being added to the game, as it was one of the biggest "missing pieces". I hope you all like the biomes too!

This version didn't have the leaderboard scores cleared, but the leaderboard reset might happen on the next release.

As always remember to give feedback!

See you in the next update!

  • jounitus

Source

Steam News / 29 March 2023

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