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Steam News1 June 20261mo ago

V1.12 - Visual Polish, Capsule Art and Build Optimization

Hi Guys! Steam post image This isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention.

In this update1

Full notes

Full Around The Core update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition5 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedHi Guys! Steam post imageThis isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.
changedHere’s what changed:Improved Drop Colors and Effect Materials Drops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.
changedHere’s what changed:Improved skill names and descriptions Some grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.
changedHere’s what changed:Improved Build Profiles and General Build Optimization Since the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and gameplay footage from YouTubers, I finally discovered the culprit. The reason was the music. After some investigation, I found an audio-related issue that was causing performance drops in certain situations. The problem has now been addressed, and the game should run much more smoothly.
fixedHere’s what changed:Updated Button Visual and Settings Panel A few button colors were bothering me, so I adjusted them for better visual consistency. I also fixed an issue where text in the Settings panel could overflow its designated area in certain languages.
changedHere’s what changed:Adjusted Bloom, Camera Zoom, and Visual Effects Visual effects have been rebalanced to improve readability during intense moments. The game should now be a little less "flashbang simulator" while still looking shiny.

Around The Core changes

changedThis isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.
changedImproved Drop Colors and Effect Materials Drops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.
changedImproved skill names and descriptions Some grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.
changedImproved Build Profiles and General Build Optimization Since the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and gameplay footage from YouTubers, I finally discovered the culprit. The reason was the music. After some investigation, I found an audio-related issue that was causing performance drops in certain situations. The problem has now been addressed, and the game should run much more smoothly.
fixedUpdated Button Visual and Settings Panel A few button colors were bothering me, so I adjusted them for better visual consistency. I also fixed an issue where text in the Settings panel could overflow its designated area in certain languages.

Hi Guys! Steam post image

This isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.

Here’s what changed:

  • Improved Drop Colors and Effect Materials

    Drops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.

  • Improved skill names and descriptions

    Some grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.

  • Improved Build Profiles and General Build Optimization

    Since the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and gameplay footage from YouTubers, I finally discovered the culprit.

    The reason was the music.

    After some investigation, I found an audio-related issue that was causing performance drops in certain situations. The problem has now been addressed, and the game should run much more smoothly.

  • Updated Button Visual and Settings Panel

    A few button colors were bothering me, so I adjusted them for better visual consistency. I also fixed an issue where text in the Settings panel could overflow its designated area in certain languages.

  • Adjusted Bloom, Camera Zoom, and Visual Effects

    Visual effects have been rebalanced to improve readability during intense moments. The game should now be a little less "flashbang simulator" while still looking shiny.

  • New Capsule Art

    I refreshed the Steam capsule art to make the game stand out a bit more. If you clicked on the game because of it, then the plan worked perfectly.

    Hope to see you soon!

    Steam post image

Source

Steam News / 1 June 2026

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