In this update1
Full notes
Full Around The Core update
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What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
Around The Core changes
Hi Guys! Steam post image
This isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.
Here’s what changed:
Improved Drop Colors and Effect Materials
Drops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.
Improved skill names and descriptions
Some grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.
Improved Build Profiles and General Build Optimization
Since the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and gameplay footage from YouTubers, I finally discovered the culprit.
The reason was the music.
After some investigation, I found an audio-related issue that was causing performance drops in certain situations. The problem has now been addressed, and the game should run much more smoothly.
Updated Button Visual and Settings Panel
A few button colors were bothering me, so I adjusted them for better visual consistency. I also fixed an issue where text in the Settings panel could overflow its designated area in certain languages.
Adjusted Bloom, Camera Zoom, and Visual Effects
Visual effects have been rebalanced to improve readability during intense moments. The game should now be a little less "flashbang simulator" while still looking shiny.
New Capsule Art
I refreshed the Steam capsule art to make the game stand out a bit more. If you clicked on the game because of it, then the plan worked perfectly.
Hope to see you soon!
Source
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