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Steam News20 May 20261mo ago

V1.10 - Game Balances and Improvements

Hi Everyone! First of all, thank you so much for all the feedback, bug reports, videos, balancing suggestions, and kind messages. I’ve been reading everything and working on improvements every single day!

In this update5

Full notes

Full Around The Core update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedHere’s what changed:Added the demo completion sequence Defeating the boss now triggers a proper ending sequence where all remaining enemies are destroyed.
changedHere’s what changed:Expanded localization support
addedHere’s what changed:Reworked the skill tree Radiation was causing some confusion, so I replaced its upgrade with a new skill and improved the overall skill tree layout.
addedHere’s what changed:Added new effect for skill nodes Unlocking skills now sends energy through their paths, making newly unlocked skills much clearer.
fixedHere’s what changed:Rebalanced reload speed and overall early-game pacing Reload speed is now fixed, so you can stack projectile upgrades much more freely!
changedHere’s what changed:Boss balance improvements, including spawn pacing and progression tuning The boss has been nerfed and the game’s pacing is now less overwhelming.

Around The Core changes

addedAdded the demo completion sequence Defeating the boss now triggers a proper ending sequence where all remaining enemies are destroyed.
changedExpanded localization support
addedReworked the skill tree Radiation was causing some confusion, so I replaced its upgrade with a new skill and improved the overall skill tree layout.
addedAdded new effect for skill nodes Unlocking skills now sends energy through their paths, making newly unlocked skills much clearer.
fixedRebalanced reload speed and overall early-game pacing Reload speed is now fixed, so you can stack projectile upgrades much more freely!

Hi Everyone!

First of all, thank you so much for all the feedback, bug reports, videos, balancing suggestions, and kind messages.

I’ve been reading everything and working on improvements every single day!

This update focused mostly on polishing the demo experience, improving game feel, visual feedback, balancing, and overall presentation.

Here’s what changed:

  • Added the demo completion sequence

    Defeating the boss now triggers a proper ending sequence where all remaining enemies are destroyed.

  • Expanded localization support

  • Reworked the skill tree

    Radiation was causing some confusion, so I replaced its upgrade with a new skill and improved the overall skill tree layout.

  • Added new effect for skill nodes

    Unlocking skills now sends energy through their paths, making newly unlocked skills much clearer.

  • Rebalanced reload speed and overall early-game pacing

    Reload speed is now fixed, so you can stack projectile upgrades much more freely!

  • Boss balance improvements, including spawn pacing and progression tuning

    The boss has been nerfed and the game’s pacing is now less overwhelming.

  • Updated laser systems

    The laser is now fully automatic - your own little combat robot.

  • Updated enemy/drop visuals, colors, scaling and readability

    Large amounts of enemy drops were hurting screen readability, so I made several visual adjustments to clean things up.

  • Reworked Yellow/Blue drop behavior and visuals

  • Reduced screen shake for a more controlled gameplay feel

    Screen shake has been toned down and feels much smoother now.

  • Enhanced nebula background visibility

    ...so you can actually enjoy the nebulas now.

  • Updated cursor visuals

    The cursor is now thicker and easier to track during combat.

  • Added a cleaner/noise-reduced version of some soundtracks

    Some players found the lo-fi white noise a bit distracting, so I reduced it while trying to preserve the original vibe of the track.

  • General sound effect polish and balancing

    Sounds were cluttering the audio mix during intense moments. It’s much less exhausting now, and I’m still actively improving it.

  • Various bug fixes, balancing tweaks, and overall polish

The demo is getting closer and closer to the experience I originally imagined, and your feedback has genuinely helped shape that process.

Thanks again for playing and supporting the game! More updates soon... Steam post image

Source

Steam News / 20 May 2026

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