Full notes
Full Around The Core update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Hi everyone!
First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.
I have been continuing development on Around The Core and improving the experience based on player feedback and internal testing.
Recent work has focused on:
Language improvements:
I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.
Balancing upgrades and progression
A lot of players mentioned that the “Patron” boss felt a bit too punishing compared to the rest of the game’s pacing. I'm currently tweaking its difficulty and experimenting with changes to how the boss is summoned.
Visual clarity during intense moments
One issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice.
Another issue we noticed was that keeping the mouse very close to the center could sometimes lead to strange laser behavior, so we’re working on making the system more stable overall.
Overall gameplay pacing
In some situations, enemy density can become overwhelming, filling the screen too aggressively and leaving players with very little room to maneuver.
I'm also experimenting with new upgrade interactions, enemy ideas, and additional gameplay mechanics for future updates.
Thank you to everyone who has tried the demo and shared feedback so far - it genuinely helps shape the game.
More updates soon, see you!
Source
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