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Steam News14 May 20261mo ago

Updates – Visual Improvements & Feedback Changes

Hi everyone! First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.

Full notes

Full Around The Core update

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What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
changedRecent work has focused on:Language improvements: I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.
changedRecent work has focused on:Visual clarity during intense moments One issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice. Another issue we noticed was that keeping the mouse very close to the center could sometimes lead to strange laser behavior, so we’re working on making the system more stable overall.
changedRecent work has focused on:Overall gameplay pacing In some situations, enemy density can become overwhelming, filling the screen too aggressively and leaving players with very little room to maneuver.
addedRecent work has focused on:I'm also experimenting with new upgrade interactions, enemy ideas, and additional gameplay mechanics for future updates.

Hi everyone!

First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.

I have been continuing development on Around The Core and improving the experience based on player feedback and internal testing.

Recent work has focused on:

  • Language improvements:

    I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.

  • Balancing upgrades and progression

    A lot of players mentioned that the “Patron” boss felt a bit too punishing compared to the rest of the game’s pacing. I'm currently tweaking its difficulty and experimenting with changes to how the boss is summoned.

  • Visual clarity during intense moments

    One issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice.

    Another issue we noticed was that keeping the mouse very close to the center could sometimes lead to strange laser behavior, so we’re working on making the system more stable overall.

  • Overall gameplay pacing

    In some situations, enemy density can become overwhelming, filling the screen too aggressively and leaving players with very little room to maneuver.

I'm also experimenting with new upgrade interactions, enemy ideas, and additional gameplay mechanics for future updates.

Thank you to everyone who has tried the demo and shared feedback so far - it genuinely helps shape the game.

More updates soon, see you!

Source

Steam News / 14 May 2026

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