Full notes
Full Arms of God update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks! First of all – thank you so, so much for the incredibly positive reception of the updated demo and the features prepared for Steam Next Fest. I honestly didn’t expect to hit the Top 100 Demos within just 48 hours of the event starting – huge thanks to everyone who played, watched the streams, and left reviews!
What changed
- Events
- Fixes
- UI and audio
- Gameplay
- Balance
Arms of God changes
Secondly – hello, thanks for breaking my game! 😄 Before release, several really experienced playtesters managed to break the demo in spectacular ways, which I then fixed… but what happened over the last two days is absolute madness.
Today I pushed another update with several fixes. Hopefully it makes your runs smoother!
CHANGES
Replaced the "Convert to Upgrade" button with a hover hint: "Press to convert to an UPGRADE"
ESC now also cancels weapon attachment
Added a Camera Shake setting
Removed some tombstones in Act 2 - Level 10
Reduced the number of Blastfiend enemies by 10% (red circle) and rebalanced to keep total souls at the same level
Weapons now prioritize Bosses more
Improved the algorithm for offering new weapons based on the ones you carry
Added a slight shake effect when getting hit
FIXES
Fixed the "damage dealt" value on the win/lose screen
Fixed the experience gain display for Act 1 on the win/lose screen
Fixed an issue where boss and enemy jump animations could stop mid-air
Fixed a rare issue where hovering over weapons could change their Tier
Dominik
Source
Changelog.gg summarizes and formats this update. How we read updates.
