In this update3
Full notes
Full Arms of God update
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Repeated intro
Hello Templars!
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Compatibility
- Events
Arms of God changes
Another major patch for Arms of God is now live.
I’ve been tweaking and improving things pretty much every day, based on your feedback, to keep refining the game step by step.
Here’s what you can expect in this update:
CHANGES
Changed the position of the Select and Start Crusade buttons
Added 5 new Codex building tips
Added 5 new Codex weapon tips
Unlock Codex TIPS entries when unlocking weapons in Gunsmith
Localization update
Updated unique hero descriptions
Added descriptions to Element Cores
Reordered weapons in the selection menu
UI optimization and refactoring (potential fix for black screen and being AFK on minimized game)
Updated the Shrine description in the Codex for ES, KO, ZH-TW, TH, JA, and ZH-CN
BALANCE
Prices are reduced to 75% for Mercy Act I, and each Act increases them by 5% ----- Patch v.0521 This has been changed to 75% for entire Mercy difficulty and each Act after Mercy increases the prices by 3%.
Rarity Find no longer affects the chance of finding the weapon you carry
Tier II and Tier III Prayers are now ~15% more expensive per tier
Primaris is limited to 36 weapon upgrades and 10 Blessing types ---- Patch v.0521 Primaris is limited to 36 weapon upgrades and 12 Blessing types
Explosive damage HP Steal is divided by the number of enemies hit
HP Steal * 3 / current Crusade, capped at 20 HP per hit on a single enemy ---- Patch v.0521 HP Steal * 4 / current Crusade, capped at 20 HP per hit on a single enemy
Bone Spire can no longer be healed
Once all Revelations from Sermon of Revelation have been revealed, it will grant 1 Vow instead of 1 Edict
FIXES
Fixed an issue where refunding the passive Crux Invocation upgrade could block buildings
Fixed controller navigation when changing difficulty in the Select Act window
Fixed/increased the chance of finding the weapon you already carry for Primaris
Fixed Primaris showing only weapons after Wave 1
- Fixed forbidden characters in Order names< > : " / \\ | ? * - this issue could prevent new Orders from being saved properly
Fixed an issue with HUD building focus
Fixed issue with tutorial popup on rebuilding structures in HUB
Fixed moving between buildings in the HUB on gamepad
Fixed the Crux Invocation achievement when loading progress from the beta demo
Fixed Revival blocking shooting
Fixed regeneration not working when reaching 0 HP
Fixed negative HP Steal values
Fixed interacting with events after the wave ends
Fixed the achievement for unlocking all passive upgrades being completed too early
Fixed a delay when unlocking Prayer achievements in the HUB
Potential fix for immortal enemies (I'm not sure if this fixed all the cases)
Fixed converting Flamethrower to Laser
Fixed getting stuck crouching after interaction
Fixed main lava movement and activation in the Malatch boss fight
Fixed Power Relay insert prompt range
Fixed critical hits with negative critical damage (capped at 100%)
Fatal error issue: Someone from the community mentioned that turning off HAGS - Hardware-Accelerated GPU Scheduling - solved their Fatal Error issue. I’m sharing this in case anyone else is experiencing similar crashes. I also know that, in some cases, especially on older graphics cards, adding [c]"-dx11" [/c]to Steam Launch Options can help. Steam post image
Primaris is not receiving a huge nerf - he is still strong. However, because he previously had a very large number of upgrade and blessing slots, playing him often lacked meaningful decision-making.
With the new limits, Primaris can still become very powerful, but only if you make good choices. Once all Blessing slots are filled, the shop will only roll Blessings you already have, which can actually work in the character’s favor if they are chosen well. I will continue to keep an eye on this character.
HP Steal has been nerfed in a way that should still make taking Life Steal upgrades in the early levels feel meaningful. However, since HP Steal scales with damage, and damage increases from wave to wave, it is now divided by the current wave. I will continue to monitor HP Steal - this is not its final version, but I feel this change is a step in the right direction.
I realize that this update does not include some of the fixes that part of the community is waiting for. I think the game build is becoming more and more stable. There are still a few important fixes left, but in the next updates I also want to focus more on controller support and navigation.
Even though two more people have joined the project, they are not able to fully jump in immediately, because the project is quite complex under the hood. For now, I am still handling most of the changes myself. So I kindly ask you for a bit more patience.
In the background, we are already working on more concrete ideas for the future development of the game’s design and new features. I hope we will be able to prepare a roadmap next week.
Thank you very much for all the feedback. I read all your comments and discussions. Thank you as well for reporting bugs - it really helps a lot.
-Dominik
Source
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