In this update10
Full notes
Full Arms of God update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Templars!
What changed
- Balance
- Events
- UI and audio
- Fixes
- Gameplay
Arms of God changes
Since launch I've released 9 patches and hotfixes, trying to address smaller and larger bugs reported by the community as quickly as possible. I read your suggestions, bug reports, and balance discussions every day, and I want to thank everyone who takes the time to share feedback. Every message from you helps make Arms of God better.
Today's update continues that effort and includes the following changes:
NECESSARY NERFS
This update contains several balance changes and nerfs, so I wanted to explain the reasoning behind them. I do not want to remove the ability for players to intentionally create broken builds from Arms of God. In fact, I think discovering overpowered combinations is one of the most fun parts of the game.
The goal is to make players experiment, discover interactions, and learn how different systems work together. If a build becomes absurdly powerful because you figured something out that most players haven't discovered yet, that's great. However, if something is obviously OP from the very beginning and requires no knowledge, experimentation, or decision-making, then it probably needs a nerf.
That's the principle I'll continue following when balancing the game going forward.
At the same time, I know some players are looking for a greater challenge. Future game modes, difficulty levels, and endgame content will be designed with those players in mind, allowing me to preserve powerful build possibilities while still providing meaningful challenges for those who want to push the game further.
PATCH NOTES
🚨 Patch Notes - v0.510
UI & Stability
Fixed a UI memory leak and several stability issues
Fixed disappearing "Attach" buttons in the Prayers menu
Fixed Prayers menu buttons not refreshing correctly after purchases
Potential fix for disappearing UI buttons after Alt+Tab or minimizing the game
Fixed duplicate entries appearing when re-entering the Codex menu
Added keyboard focus to the Order name field when creating a new Order
Gameplay & Balance
Fixed explosion damage calculations for perks that scale with enemy attributes
Prevented Spores from receiving Freeze, Buff, or Healing effects
Fixed the Critical on Bounce perk when used with negative Bounce values
Fixed "Permanent Damage on Kill" being able to affect multiple elements instead of only one
Weapons you're currently carrying are now correctly offered when starting with Tier II
Weapons can no longer be converted into melee weapons by adding Extended Arm
Flarefield and Voltfield have been buffed
Aura Emitter weapons divide their damage among affected enemies
Increased attack speed for Twin Spark and Sawed Off
Fixed player death from projectiles after a round had already ended
Progression & Achievements
Fixed The Word Restored achievement unlock conditions
Fixed missing passive stat bonuses when loading a run
Fixed tutorials blocking input when unlocking buildings
Improved Shrine visibility
Gamepad & Controls
Added Aim Mode Toggle (F key, Middle Mouse Button, and R3 on gamepad)
Fixed an issue where invisible modules could be selected with a gamepad, permanently blocking those slots
Added several important gamepad fixes for the Prayers menu
Localization
Fixed multiple localization issues
Added several community-suggested improvements for localization
Miscellaneous
Fixed Customization settings not being saved
Added an option to disable tutorials
🚨 Patch Notes - v0.507:
🚨 Patch Notes - v0.506:
UPCOMING QUALITY OF LIFE UPDATE
Before new game modes arrive, there are three important features I want to add first:
100% refund system
Loadouts / Presets in the HUB
Minimum Prayer count system
These features should make experimentation significantly easier and reduce the frustration of rebuilding characters and trying new combinations.
WHAT HAPPENS NEXT?
For the next couple of weeks my main focus will be on bug fixing and gamepad navigation improvements. Thanks for bearing with me. Some of these issues are more complicated than they may appear.
To help speed things up, the team has recently grown by two additional people, which should allow us to tackle problems faster and prepare future updates more efficiently.
Also, thank you for helping Arms of God reach over 1,000 reviews on Steam. Seeing so many people playing the game has honestly made all the post-launch crunch worth it. Steam post image
Source
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