Full notes
Full Arms Evolution: ZOMBIE DESTROYER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Fixes
- Performance
- Gameplay
Rewrite the star map data structure and UI, completely solving the problem of star maps getting stuck in the later stages of the game, and reducing the archive size, storage and reading time
Fixed error in creating associations for star map nodes
Fixed the issue of cloud image "radiation" nodes being affected by cloud image magnification, resulting in extremely abnormal final results
Fixed the issue of cloud image "energy gathering" nodes not being affected by the "radiation" node bonus
Fixed the issue of incorrect randomness in cloud image node attributes, resulting in fixed combinations
Cloud image magnification increase/decrease button, now supports long press triggering
In performance mode, the combat memory refresh special effect will also be turned off
Optimized the function effect after turning on "Endless Mode Loop" in the settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
