Full notes
Full Arms Evolution: ZOMBIE DESTROYER update
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What changed
- Fixes
- Gameplay
- Maps
- Balance
Fixed issue of inability to continuously refresh with right click during pause
Fixed an issue where external data may not refresh under special circumstances
The minimum range of the weapon now is 3 meters
Fixed possible issue of monsters/weapons getting stuck after quickly switching weapons
Fixed an issue where the maximum danger level may not be able to be increased in high difficulty situations
Added a new counting unit "Gai" (ten thousand capital)
Fixed issue with incorrect creation of star map nodes
Fixed issue where additional levels of alien monsters were not provided to secondary weapons
The additional level provided by the alien giant beast has been changed to 1+(difficulty level/2 * loss of health)
Fixed the issue where the skill 'Energy Bombing' may have too many times and trigger incorrectly
The skill 'Beyond the Boundary Explosion' has increased the charging speed
In the system settings prompt settings, a "Endless Mode Cycle" function switch has been added. When enabled, the battle will automatically restart 180 seconds after the end of Endless Mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
