Full notes
Full Arms Evolution: ZOMBIE DESTROYER update
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What changed
- Fixes
- Performance
- UI and audio
Fixed display and effect issues with cloud images since the last update
(The effect issue has been updated and fixed since it was discovered)
Corrected the formula for calculating the bonus of explosive range skills to make it more accurate
Modified the calculation formula for converting a rate of fire greater than 60/s into a continuous fire to make it more accurate
Fixed the issue where the loading time would change to 0.1/s when the loading efficiency was too high with a negative number
Fixed issue with double barrel and double barrage without double consumption
The current level of danger difficulty will also affect the level improvement effect of alien giant beasts, with each difficulty level increasing by 1 base level and 10 maximum levels
(In the case of being able to kill a monster of a different species, a monster of a difficulty of 10 will provide a maximum level bonus of 100.)
Fixed an issue where the countdown of weapons in the temporary weapons storage area still decreases during a pause
Fixed issue with weapon description interface not being able to slide down with mouse wheel during pause
Blocked and deleted the ranking data of cheating users
Source
Changelog.gg summarizes and formats this update. How we read updates.
