What changed
1 fix0 additions1 change0 removals
changedCNG: Updated given and family names for German crewmen (thanks JFS!) CNG: Updated given and family names for Italian crewmen (thanks FLVFF INVICTA!) CNG: Increased enemy aggressiveness on higher difficulty levels CNG: Slightly reduced average number of enemy units spawned in a scenario CNG: Slightly reduced chance of Enemy Reinforcement scenario random event CNG: Increased protection bonus when CE crewman is on a command that does not allow spotting CNG: Increased protection bonus for Hunker Down command CNG: CE crewmen in an armoured vehicle now have a base protection bonus if they don't enjoy either of the above two bonuses CNG: Heroic units will now never surrender CNG: Deployed Guns being moved by their crew no longer have a to-hit penalty when targeted by Point Fire
fixedFIX: Immobile guns now always spawn deployed FIX: Immobile units will now never be spawned as reinforcements
Armoured Commander II changes
changedCNG: Updated given and family names for German crewmen (thanks JFS!) CNG: Updated given and family names for Italian crewmen (thanks FLVFF INVICTA!) CNG: Increased enemy aggressiveness on higher difficulty levels CNG: Slightly reduced average number of enemy units spawned in a scenario CNG: Slightly reduced chance of Enemy Reinforcement scenario random event CNG: Increased protection bonus when CE crewman is on a command that does not allow spotting CNG: Increased protection bonus for Hunker Down command CNG: CE crewmen in an armoured vehicle now have a base protection bonus if they don't enjoy either of the above two bonuses CNG: Heroic units will now never surrender CNG: Deployed Guns being moved by their crew no longer have a to-hit penalty when targeted by Point Fire
fixedFIX: Immobile guns now always spawn deployed FIX: Immobile units will now never be spawned as reinforcements
CNG
Updated given and family names for German crewmen (thanks JFS!)
CNG
Updated given and family names for Italian crewmen (thanks FLVFF INVICTA!)
CNG
Increased enemy aggressiveness on higher difficulty levels CNG: Slightly reduced average number of enemy units spawned in a scenario CNG: Slightly reduced chance of Enemy Reinforcement scenario random event CNG: Increased protection bonus when CE crewman is on a command that does not allow spotting CNG: Increased protection bonus for Hunker Down command CNG: CE crewmen in an armoured vehicle now have a base protection bonus if they don't enjoy either of the above two bonuses CNG: Heroic units will now never surrender CNG: Deployed Guns being moved by their crew no longer have a to-hit penalty when targeted by Point Fire
FIX: Immobile guns now always spawn deployed FIX: Immobile units will now never be spawned as reinforcements