Full notes
Full Arjybeasts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
Arjybeasts changes
Feedback is the most important thing when developing a game, let alone a game you've been working on for upwards of a year. Feedback is also a corner stone of Arjybeasts as everything is done with UI and its important that the game is as intuitive as possible to ensure that players can grasp the game as quick as you can say "shpleganswamble".
Changes:
RGB Values are now visible when choosing a pixel.
All files are single-click to open instead of double-click. Most people didn't know they could double click
Replaced the delete buttons with open buttons, then made it so that files would delete upon closing the window that they opened.
Animating moves when clicked. This made it clear that moves could be used more than once and adds to the overall game-feel
Animated the points text. This was done as an attempt to link the points with the moves more.
Notpad (that's not a spelling mistake) files are now like dialogue boxes instead of a wall of text
Other than that, I've been focusing hard on video editing and marketing for this very steam page! So that's Instagram, Tiktok, Instagram, youtube shorts, and basically anything we could get our grubby mits on. If you are reading this message because you came from one of those places, please let us know in the comments :D.
I've also ordered some rather cool business cards for events and such :P
Stay tuned every Wednesday for the (Im debating calling it the ArjyBlog) Dev Log.
Sam
Source
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