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Steam News18 December 20232y ago

Arise from Shadows - Patch 1.03

Cave Crawlers, here is the third post-release patch, we are still investigating some issues that need time to resolve, but here are the fixes and additions made: Bug fixes: - The text during the intro cutscene will no l

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Full Arise from Shadows update

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What changed

1 fix2 additions0 changes0 removals
  • Balance
  • Gameplay
fixedBug fixes: - The text during the intro cutscene will no longer fit into the floor/walls depending on the orientation of the camera - The intro cinematic will no longer play again if you save and load your game in the tutorial scene - The edges of the Controls category were too dark and hid the menu bar, this is no longer the case - A bug causing the toad's damage area to not be equal to its visual index is resolved. - The regeneration of damage taken in the light will be done gradually. - Some shadows areas in zone 3 (aerial part) did not allow the player to regenerate - The visual cues for taking progressive damage in the light will begin as soon as damage is taken, they arrived very late which made the mechanic difficult to understand - Some checkpoints have been added to prevent the player from having to go back really far - A breach in zone 1 and one in zone 3 (aerial part) have been blocked
addedKnown issues: - Unfortunately, in some cases players can still encounter Death Chains, we are working on this to reduce their number. - Weird camera rotation may be applied if you save in animal form and then come back (to fix this, until we fix the issue, you can unpossess the creature/possess a new one) - Some voices and subtitles may not be correctly synchronized
addedThe demo has been updated with all mentioned fixes. We will come back at the beginning of the year with a new patch, until then, we wish you happy holidays.

Arise from Shadows changes

fixedBug fixes: - The text during the intro cutscene will no longer fit into the floor/walls depending on the orientation of the camera - The intro cinematic will no longer play again if you save and load your game in the tutorial scene - The edges of the Controls category were too dark and hid the menu bar, this is no longer the case - A bug causing the toad's damage area to not be equal to its visual index is resolved. - The regeneration of damage taken in the light will be done gradually. - Some shadows areas in zone 3 (aerial part) did not allow the player to regenerate - The visual cues for taking progressive damage in the light will begin as soon as damage is taken, they arrived very late which made the mechanic difficult to understand - Some checkpoints have been added to prevent the player from having to go back really far - A breach in zone 1 and one in zone 3 (aerial part) have been blocked
addedKnown issues: - Unfortunately, in some cases players can still encounter Death Chains, we are working on this to reduce their number. - Weird camera rotation may be applied if you save in animal form and then come back (to fix this, until we fix the issue, you can unpossess the creature/possess a new one) - Some voices and subtitles may not be correctly synchronized
addedThe demo has been updated with all mentioned fixes. We will come back at the beginning of the year with a new patch, until then, we wish you happy holidays.

Cave Crawlers, here is the third post-release patch, we are still investigating some issues that need time to resolve, but here are the fixes and additions made:

Bug fixes: - The text during the intro cutscene will no longer fit into the floor/walls depending on the orientation of the camera - The intro cinematic will no longer play again if you save and load your game in the tutorial scene - The edges of the Controls category were too dark and hid the menu bar, this is no longer the case - A bug causing the toad's damage area to not be equal to its visual index is resolved. - The regeneration of damage taken in the light will be done gradually. - Some shadows areas in zone 3 (aerial part) did not allow the player to regenerate - The visual cues for taking progressive damage in the light will begin as soon as damage is taken, they arrived very late which made the mechanic difficult to understand - Some checkpoints have been added to prevent the player from having to go back really far - A breach in zone 1 and one in zone 3 (aerial part) have been blocked

Known issues: - Unfortunately, in some cases players can still encounter Death Chains, we are working on this to reduce their number. - Weird camera rotation may be applied if you save in animal form and then come back (to fix this, until we fix the issue, you can unpossess the creature/possess a new one) - Some voices and subtitles may not be correctly synchronized

The demo has been updated with all mentioned fixes. We will come back at the beginning of the year with a new patch, until then, we wish you happy holidays.

Thank you for your patience!🙏

Source

Steam News / 18 December 2023

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