Repeated intro
Hello cavecrawlers! We are proud to announce the Final Release of Arise from Shadows!
What changed
1 fix0 additions4 changes0 removals
- Gameplay
- UI and audio
- Compatibility
- Security
changedAs you know since the Steam Next fest, and for the next few months, we will be releasing patches and will continue to focus on bugfixes here and there. We still need your feedback on the forums to deploy bugfixes in time. From your benchmarks to your headsets, the more data we get, the more fixes we can make!
changedAlso, we are release the Game's OST sound , made by Nicolas, our friend and coworker. Priced at 3,99 euros , it's a small price for a masterpiece ! You can find his work here : https://soundcloud.com/lahondesn
changedThe game is compatible and have been tested with HTC Vive, Vive Cosmos, Rift/Rift S, Quest, Quest 2, Pico 4 and Valve Index -Our current and definitive pricetag will be 19.99€ . It will not change after ou Early Access -Our bugfixes and patches will continue over the following weeks, thanks to you all.
fixedNew & Easier possession mechanic : we improved visual feedbacks and simplified the mechanic, now you need to orient the controller in the right direction and the blue orb will turn on & your controller haptic will be activated. -We're aware that the previous model was really difficult to understand, that's why we also added a quick explanation of the new model on the first creature encounter. -Steam Achievements should now be properly unlocked. -Collisions and breaches fixed. -Fixed an exploit in the form of a bird allowing you to exit the map -Fixed and improved the management of health loss in aerial form -Added missing voice dialogues on some stelaes -Fixed visual damage indicator when a creature is possessed -Updated shadows and aerial part of Zone 3 (called Feather Way), issues with the area are resolved
changedKnown bugs: -The movement of certain creatures lacks polish. -There may be compatibility issues with some headsets like the HP Reverb 2 and Quest 3. -Some lag or delays can happen when switching zones.
Arise from Shadows changes
changedAs you know since the Steam Next fest, and for the next few months, we will be releasing patches and will continue to focus on bugfixes here and there. We still need your feedback on the forums to deploy bugfixes in time. From your benchmarks to your headsets, the more data we get, the more fixes we can make!
changedAlso, we are release the Game's OST sound , made by Nicolas, our friend and coworker. Priced at 3,99 euros , it's a small price for a masterpiece ! You can find his work here : https://soundcloud.com/lahondesn
changedThe game is compatible and have been tested with HTC Vive, Vive Cosmos, Rift/Rift S, Quest, Quest 2, Pico 4 and Valve Index -Our current and definitive pricetag will be 19.99€ . It will not change after ou Early Access -Our bugfixes and patches will continue over the following weeks, thanks to you all.
fixedNew & Easier possession mechanic : we improved visual feedbacks and simplified the mechanic, now you need to orient the controller in the right direction and the blue orb will turn on & your controller haptic will be activated. -We're aware that the previous model was really difficult to understand, that's why we also added a quick explanation of the new model on the first creature encounter. -Steam Achievements should now be properly unlocked. -Collisions and breaches fixed. -Fixed an exploit in the form of a bird allowing you to exit the map -Fixed and improved the management of health loss in aerial form -Added missing voice dialogues on some stelaes -Fixed visual damage indicator when a creature is possessed -Updated shadows and aerial part of Zone 3 (called Feather Way), issues with the area are resolved
changedKnown bugs: -The movement of certain creatures lacks polish. -There may be compatibility issues with some headsets like the HP Reverb 2 and Quest 3. -Some lag or delays can happen when switching zones.
We want to thanks everyone involved in the project, from the early builds to Kickstarter backers, and our small but growing community. Even after a failed Kickstarter Campaign, we managed to get on Steam, and have a playable, enjoyable game. Thanks to all of you, we also managed to get a small but active community, and it means a lot to us at Digital Pourpre.
As you know since the Steam Next fest, and for the next few months, we will be releasing patches and will continue to focus on bugfixes here and there. We still need your feedback on the forums to deploy bugfixes in time. From your benchmarks to your headsets, the more data we get, the more fixes we can make!
Also, we are release the Game's OST sound, made by Nicolas, our friend and coworker. Priced at 3,99 euros, it's a small price for a masterpiece ! You can find his work here : https://soundcloud.com/lahondesn
Digital Pourpre also wants to remind that:
-The game is compatible and have been tested with HTC Vive, Vive Cosmos, Rift/Rift S, Quest, Quest 2, Pico 4 and Valve Index -Our current and definitive pricetag will be 19.99€. It will not change after ou Early Access -Our bugfixes and patches will continue over the following weeks, thanks to you all.
Digital Pourpre Studio
Bugfixes already deployed:
-New & Easier possession mechanic : we improved visual feedbacks and simplified the mechanic, now you need to orient the controller in the right direction and the blue orb will turn on & your controller haptic will be activated. -We're aware that the previous model was really difficult to understand, that's why we also added a quick explanation of the new model on the first creature encounter. -Steam Achievements should now be properly unlocked. -Collisions and breaches fixed. -Fixed an exploit in the form of a bird allowing you to exit the map -Fixed and improved the management of health loss in aerial form -Added missing voice dialogues on some stelaes -Fixed visual damage indicator when a creature is possessed -Updated shadows and aerial part of Zone 3 (called Feather Way), issues with the area are resolved
Known bugs: -The movement of certain creatures lacks polish. -There may be compatibility issues with some headsets like the HP Reverb 2 and Quest 3. -Some lag or delays can happen when switching zones.