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Steam News10 November 20214y ago

1.101

Changed the way map size affects draw size and movement speed for many things including clouds, people, and asteroids. Previously everything was normalized to look the same no matter the map size.

Full notes

Full Ardarium update

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What changed

1 fix2 additions5 changes0 removals
  • Maps
  • Gameplay
  • Fixes
changedChanged the way map size affects draw size and movement speed for many things including clouds, people, and asteroids. Previously everything was normalized to look the same no matter the map size. Now size and speed align with map size more intuitively, with things appearing larger/faster on small maps and smaller/slower on big maps.
addedAdded new behaviour where farmers sometimes check if nearby allied settlements are low on food and if so take a harvest to them instead of their own home. This helps big, stable civs form by distributing food more evenly.
changedSlightly reduced humidity in general since I felt like there was too much rain and not enough desert.
changedThe map info window now shows stats for the top 3 civilizations.
changedChanged "rough terrain" phrasing to "hills".
fixedFixed a visual glitch that would often happen when alt-tabbing in fullscreen.

Changed the way map size affects draw size and movement speed for many things including clouds, people, and asteroids. Previously everything was normalized to look the same no matter the map size. Now size and speed align with map size more intuitively, with things appearing larger/faster on small maps and smaller/slower on big maps.

Added new behaviour where farmers sometimes check if nearby allied settlements are low on food and if so take a harvest to them instead of their own home. This helps big, stable civs form by distributing food more evenly.

Lots of small tweaks to pathing, fighting, gathering food, and farming.

Slightly reduced humidity in general since I felt like there was too much rain and not enough desert.

The map info window now shows stats for the top 3 civilizations.

Changed "rough terrain" phrasing to "hills".

Hills now block farms and castles from being built. Camps can still move and build normally on hills.

Hills now draw on top of plants instead of below in order to make them more noticeable.

Farmers and soldiers don't show their weapons outside of combat as much. Farmers still do it while harvesting crops and soldiers do it while commanding other soldiers. Everyone still shows weapons when fighting.

Fixed a visual glitch that would often happen when alt-tabbing in fullscreen.

The ESC menu scales better with window size.

Added the outer boundaries of the current view to the minimap. Also improved contrast so the minimap edges are more visible against different colors.

Changed fullscreen hotkey to "F" instead of "P".

Source

Steam News / 10 November 2021

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