In this update3
Full notes
Full Archtower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Archtower changes
Archtower v0.7.4.0 build is ready!
Free Demo updated as well.
v0.7.4.0 Patchnotes:
WHAT'S NEW
-Only for Alpha-
Added "Incinerator" as a second subclass for the "Firestarter" class
Added "Ironclad" as a second subclass for the "Fighter" class
Added "Destroyer" as a second subclass for the "Vandal" class
Added new ultimate abilities (for the new subclasses)
New enemy: Fiery Slime (+Lava Slime)
New enemy: Incinerator
New enemy: Bombardier Bug
New enemy: Pyrosaur
Added a new level 15-5
New track for level 15-5
CHANGES
-For Alpha and Demo-
Fighter: Skill 1, enhanced strike can be used with a shield bash and a weapon bash when blocking with a weapon
- VandalBattleaxes are always available; the “Militarist” trait also grants proficiency with heavy swords
If an enemy is 2 or 5 levels higher, a marker (exclamation mark/skull) appears on the left side of the HP bar
The formula for calculating direct damage reduction and additional resistance from the armor stat has been reworked
The armor penetration formula has been reworked
All sources of armor (physical and energy) have been doubled; this does not affect the base armor of older items, but they can be upgraded through enhancement/reforging
Other minor changes
-Only for Alpha-
Adjusted the resistance values for some enemies (a more extensive adjustment is planned for later)
Redrawn the ultimate icon for the “Slayer” subclass (Fighter class) (The corresponding achievement icon as well)
Other minor changes
FIXES
-For Alpha and Demo-
The many names and titles have been standardized to a consistent style, taking localizations into account (Title Case issues) (does not affect old equipment items)
Fixed a crash that occurred when attempting to equip a trinket without a weapon in the main slot
The third-person camera code has been rewritten to get rid of most old and new issues
Colors for the cultists' sprites in Act 1 have been refined
The rendering of equipment on characters in the tavern has been reworked to avoid graphical artifacts
Fixed a rare crash in the tavern
Other minor fixes
-Only for Alpha-
Fixed a bug where some merchants would not sell rare-quality items (after Act 4)
- ElectroFixed a bug where you could sometimes see the back side of a level when teleporting backwards
Characters no longer remove their equipment when jumping into a water barrel
Glass shards now fall correctly into the abyss instead of floating in the air
Fixed a bug where, when throwing a fire bottle near water, flames could appear on random cliffs above the water
Fixed a bug where the new ogres’ roar affected defeated enemies
Other minor fixes
Source
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