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Steam News2 August 202616d ago

Archtower v0.7.4.0 patchnotes

Archtower v0.7.4.0 build is ready! Free Demo updated as well. v0.7.4.0 Patchnotes: WHAT'S NEW -Only for Alpha- Added "Incinerator" as a second subclass for the "Firestarter" class Added "Ironclad" as a second subclass f

In this update3

Full notes

Full Archtower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes12 additions7 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedFree Demo updated as well.
addedWHAT'S NEWAdded "Incinerator" as a second subclass for the "Firestarter" class
addedWHAT'S NEWAdded "Ironclad" as a second subclass for the "Fighter" class
addedWHAT'S NEWAdded "Destroyer" as a second subclass for the "Vandal" class
addedWHAT'S NEWAdded new ultimate abilities (for the new subclasses)
addedWHAT'S NEWNew enemy: Fiery Slime (+Lava Slime)

Archtower changes

changedFree Demo updated as well.
addedAdded "Incinerator" as a second subclass for the "Firestarter" class
addedAdded "Ironclad" as a second subclass for the "Fighter" class
addedAdded "Destroyer" as a second subclass for the "Vandal" class
addedAdded new ultimate abilities (for the new subclasses)

Archtower v0.7.4.0 build is ready!

Free Demo updated as well.

v0.7.4.0 Patchnotes:

WHAT'S NEW

-Only for Alpha-

  • Added "Incinerator" as a second subclass for the "Firestarter" class

  • Added "Ironclad" as a second subclass for the "Fighter" class

  • Added "Destroyer" as a second subclass for the "Vandal" class

  • Added new ultimate abilities (for the new subclasses)

  • New enemy: Fiery Slime (+Lava Slime)

  • New enemy: Incinerator

  • New enemy: Bombardier Bug

  • New enemy: Pyrosaur

  • Added a new level 15-5

  • New track for level 15-5

CHANGES

-For Alpha and Demo-

  • Fighter: Skill 1, enhanced strike can be used with a shield bash and a weapon bash when blocking with a weapon

  • VandalBattleaxes are always available; the “Militarist” trait also grants proficiency with heavy swords
  • If an enemy is 2 or 5 levels higher, a marker (exclamation mark/skull) appears on the left side of the HP bar

  • The formula for calculating direct damage reduction and additional resistance from the armor stat has been reworked

  • The armor penetration formula has been reworked

  • All sources of armor (physical and energy) have been doubled; this does not affect the base armor of older items, but they can be upgraded through enhancement/reforging

  • Other minor changes

-Only for Alpha-

  • Adjusted the resistance values for some enemies (a more extensive adjustment is planned for later)

  • Redrawn the ultimate icon for the “Slayer” subclass (Fighter class) (The corresponding achievement icon as well)

  • Other minor changes

FIXES

-For Alpha and Demo-

  • The many names and titles have been standardized to a consistent style, taking localizations into account (Title Case issues) (does not affect old equipment items)

  • Fixed a crash that occurred when attempting to equip a trinket without a weapon in the main slot

  • The third-person camera code has been rewritten to get rid of most old and new issues

  • Colors for the cultists' sprites in Act 1 have been refined

  • The rendering of equipment on characters in the tavern has been reworked to avoid graphical artifacts

  • Fixed a rare crash in the tavern

  • Other minor fixes

-Only for Alpha-

  • Fixed a bug where some merchants would not sell rare-quality items (after Act 4)

  • ElectroFixed a bug where you could sometimes see the back side of a level when teleporting backwards
  • Characters no longer remove their equipment when jumping into a water barrel

  • Glass shards now fall correctly into the abyss instead of floating in the air

  • Fixed a bug where, when throwing a fire bottle near water, flames could appear on random cliffs above the water

  • Fixed a bug where the new ogres’ roar affected defeated enemies

  • Other minor fixes

Archtower

Source

Steam News / 2 August 2026

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