In this update9
Full notes
Full Arcaneering: Beyond Automation update
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What changed
- Store
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
Arcaneering: Beyond Automation changes
Patch Notes v0.10.0
Architect Skill Tree & Cosmetics
The world now contains 52 collectable Architect Caches that award XP when found
Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!
Trader Token Shop
Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests
Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a Fountain
Visuals & Animation
Reworked meshes for most buildings & critters for a better factory experience
Production buildings now have a moving/glowing part during production
Resource meshes are now visible as they traverse the Elevator Bridge
Building and resource icons now use the available icon space better
Performance
General performance optimizations, especially for larger factories
UI & Quality of Life
Search bars are now typo-resistant and support fuzzy search
Ancient Obelisks now show in their tooltip how much of each requested resource is currently present
Power bar tooltip now shows how much power is still available or overspent
Status dot in the building info UI now has a tooltip explaining why a building stopped producing
Fine-tuned objective grouping in the objectives UI, and objective progress now updates live while the UI stays open
Escape now properly closes the scratch pad and the search bar
Improved handling of keybind remapping conflicts and fixed display of compound keys such as Ctrl+Z
Blueprints
Better match between the can-place preview and actual placement eligibility
More robust blueprint save/load handling
Better stride handling when mass-placing irregularly shaped blueprints
Better price calculation for partial blueprint placements
Smoother blueprint mass placement
Blueprint placement now properly clears the redo stack
Fixed blueprint mirroring persisting after cancelling placement with right-click/Esc
Fixed a rare issue where mirroring a blueprint blanked a preview mesh
Balancing
Maximum required keys for chests capped at 20
Required siege item count per tower, fort, and citadel capped at 20
Steam Integration
Game now pauses when the Steam overlay is opened
Game now pauses when a controller disconnects
Steam language preference is recognized as the default game language, where available
Fixes
Fixed the Solar Resonator overspilling its base size
Fixed double-clicking a save overwriting it without a confirmation prompt
Tooltips now update correctly when zooming or panning without moving the mouse
Fixed the resolution dropdown becoming unselectable after disabling fullscreen
Fixed an item duplication exploit in the Merger
Fixed an exploit allowing repeated trades with the same merchant by clicking quickly
Fixed power output upgrades on the Solar Generator being lost when it ran out of fuel
Fixed the expanded storage talent perk in area effect buildings
Fixed items across an entire belt curve stopping when the first item in the curve stopped
Fixed Elevator Bridge connection previews not aligning with the actual connection after placement
Better protection of Splitter slot indices when undoing a mass delete
Fixed "exit to menu" followed by "new game" pausing the auto-save timer
A failed auto-save no longer resets a custom auto-save interval
Fixed whales being replaced by fish on animation in Water World, and fixed dragon scaling issues
Source
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