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Steam News9 August 20261mo ago

Release notes for v0.10.0 (2026-08-09)

Patch Notes v0.10.0 Architect Skill Tree & Cosmetics The world now contains 52 collectable Architect Caches that award XP when found Every 10 caches found unlocks a node in the new Architect branch of the skill tree, de

In this update9

Full notes

Full Arcaneering: Beyond Automation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes5 additions15 changes1 removal
  • Store
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
changedArchitect Skill Tree & CosmeticsThe world now contains 52 collectable Architect Caches that award XP when found
addedArchitect Skill Tree & CosmeticsEvery 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!
addedTrader Token ShopToken shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests
addedTrader Token ShopToken shop can now rarely offer new decoration buildings to unlock that have been added, such as a Fountain
changedVisuals & AnimationReworked meshes for most buildings & critters for a better factory experience
addedVisuals & AnimationProduction buildings now have a moving/glowing part during production

Arcaneering: Beyond Automation changes

changedThe world now contains 52 collectable Architect Caches that award XP when found
addedEvery 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!
addedToken shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests
addedToken shop can now rarely offer new decoration buildings to unlock that have been added, such as a Fountain
changedReworked meshes for most buildings & critters for a better factory experience

Patch Notes v0.10.0

Architect Skill Tree & Cosmetics

  • The world now contains 52 collectable Architect Caches that award XP when found

  • Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!

Trader Token Shop

  • Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests

  • Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a Fountain

Visuals & Animation

  • Reworked meshes for most buildings & critters for a better factory experience

  • Production buildings now have a moving/glowing part during production

  • Resource meshes are now visible as they traverse the Elevator Bridge

  • Building and resource icons now use the available icon space better

Performance

  • General performance optimizations, especially for larger factories

UI & Quality of Life

  • Search bars are now typo-resistant and support fuzzy search

  • Ancient Obelisks now show in their tooltip how much of each requested resource is currently present

  • Power bar tooltip now shows how much power is still available or overspent

  • Status dot in the building info UI now has a tooltip explaining why a building stopped producing

  • Fine-tuned objective grouping in the objectives UI, and objective progress now updates live while the UI stays open

  • Escape now properly closes the scratch pad and the search bar

  • Improved handling of keybind remapping conflicts and fixed display of compound keys such as Ctrl+Z

Blueprints

  • Better match between the can-place preview and actual placement eligibility

  • More robust blueprint save/load handling

  • Better stride handling when mass-placing irregularly shaped blueprints

  • Better price calculation for partial blueprint placements

  • Smoother blueprint mass placement

  • Blueprint placement now properly clears the redo stack

  • Fixed blueprint mirroring persisting after cancelling placement with right-click/Esc

  • Fixed a rare issue where mirroring a blueprint blanked a preview mesh

Balancing

  • Maximum required keys for chests capped at 20

  • Required siege item count per tower, fort, and citadel capped at 20

Steam Integration

  • Game now pauses when the Steam overlay is opened

  • Game now pauses when a controller disconnects

  • Steam language preference is recognized as the default game language, where available

Fixes

  • Fixed the Solar Resonator overspilling its base size

  • Fixed double-clicking a save overwriting it without a confirmation prompt

  • Tooltips now update correctly when zooming or panning without moving the mouse

  • Fixed the resolution dropdown becoming unselectable after disabling fullscreen

  • Fixed an item duplication exploit in the Merger

  • Fixed an exploit allowing repeated trades with the same merchant by clicking quickly

  • Fixed power output upgrades on the Solar Generator being lost when it ran out of fuel

  • Fixed the expanded storage talent perk in area effect buildings

  • Fixed items across an entire belt curve stopping when the first item in the curve stopped

  • Fixed Elevator Bridge connection previews not aligning with the actual connection after placement

  • Better protection of Splitter slot indices when undoing a mass delete

  • Fixed "exit to menu" followed by "new game" pausing the auto-save timer

  • A failed auto-save no longer resets a custom auto-save interval

  • Fixed whales being replaced by fish on animation in Water World, and fixed dragon scaling issues

Source

Steam News / 9 August 2026

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