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Steam News26 July 20262mo ago

Release notes for v0.9.1 (2026-07-26)

Patch Notes v0.9.1 New Added limited modding support for buildings (updated modding kit at https://github.

In this update4

Full notes

Full Arcaneering: Beyond Automation update

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What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Security
addedNewAdded limited modding support for buildings (updated modding kit at https://github.com/SundropGames/arcaneeringmoddingkit) - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart)
changedGraphicsWindows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smoother
changedQuality of LifeRepeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate ones - Chest and fortification tooltips now also display the current key/siege item count - Large Credits numbers now use a thousands separator
changedFixesImproved Merger/Splitter load allocation in various scenarios (e.g., backing up) - Fixed Elevators rarely not incorporating belt speed increases - Fixed undo/redo Credits exploit - Fixed undo of blueprint + drag placement not refunding the full Credits amount - Fixed delete-undo for Splitters with Throughput Control set - Fixed power/mana effects rarely corrupting other modifiers on production buildings - Fixed the rolling efficiency window in the production building UI - Fixed the rare-critter-catching objective not being awarded on catching a rare critter - Markets now correctly save and load unsold inventory

Arcaneering: Beyond Automation changes

addedAdded limited modding support for buildings (updated modding kit at https://github.com/SundropGames/arcaneeringmoddingkit) - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart)
changedWindows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smoother
changedRepeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate ones - Chest and fortification tooltips now also display the current key/siege item count - Large Credits numbers now use a thousands separator
changedImproved Merger/Splitter load allocation in various scenarios (e.g., backing up) - Fixed Elevators rarely not incorporating belt speed increases - Fixed undo/redo Credits exploit - Fixed undo of blueprint + drag placement not refunding the full Credits amount - Fixed delete-undo for Splitters with Throughput Control set - Fixed power/mana effects rarely corrupting other modifiers on production buildings - Fixed the rolling efficiency window in the production building UI - Fixed the rare-critter-catching objective not being awarded on catching a rare critter - Markets now correctly save and load unsold inventory

Patch Notes v0.9.1

New

Graphics

  • Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smoother

Quality of Life

  • Repeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate ones - Chest and fortification tooltips now also display the current key/siege item count - Large Credits numbers now use a thousands separator

Fixes

  • Improved Merger/Splitter load allocation in various scenarios (e.g., backing up) - Fixed Elevators rarely not incorporating belt speed increases - Fixed undo/redo Credits exploit - Fixed undo of blueprint + drag placement not refunding the full Credits amount - Fixed delete-undo for Splitters with Throughput Control set - Fixed power/mana effects rarely corrupting other modifiers on production buildings - Fixed the rolling efficiency window in the production building UI - Fixed the rare-critter-catching objective not being awarded on catching a rare critter - Markets now correctly save and load unsold inventory

Source

Steam News / 26 July 2026

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