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Full notes
Full Arcaneering: Beyond Automation update
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What changed
- UI and audio
- Security
Arcaneering: Beyond Automation changes
Patch Notes v0.9.1
New
Added limited modding support for buildings (updated modding kit at https://github.com/SundropGames/arcaneeringmoddingkit) - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart)
Graphics
Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smoother
Quality of Life
Repeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate ones - Chest and fortification tooltips now also display the current key/siege item count - Large Credits numbers now use a thousands separator
Fixes
Improved Merger/Splitter load allocation in various scenarios (e.g., backing up) - Fixed Elevators rarely not incorporating belt speed increases - Fixed undo/redo Credits exploit - Fixed undo of blueprint + drag placement not refunding the full Credits amount - Fixed delete-undo for Splitters with Throughput Control set - Fixed power/mana effects rarely corrupting other modifiers on production buildings - Fixed the rolling efficiency window in the production building UI - Fixed the rare-critter-catching objective not being awarded on catching a rare critter - Markets now correctly save and load unsold inventory
Source
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