In this update4
Full notes
Full Arcaneering: Beyond Automation update
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What changed
- Performance
- Gameplay
- Balance
- Store
- UI and audio
Arcaneering: Beyond Automation changes
Patch Notes v0.7.4
Performance
Minor speed-ups in world generation
Further performance improvements with Conveyor Belts & Hydro Generators
Gameplay
New objective for brewing 250 potions
Fulfilling the second objective that unlocks the Bank now awards an additional skill point
Brewing dyes now produces 2 dyes per brew
Dyes now only cost 1 Trader Token in the token shop
Power Potion in the Token Shop now costs fewer Trader Tokens
Obelisks affecting local buildings now show area effect indicators
In-place replacing a building now tries to transfer its inventory to the new building
UI & Tooltips
Mana Crystal now shows level and Mana output in tooltip
Power Generator types now display in their tooltip how much power they generate and whether they are active
Highlight relevant output building when hovering over buttons in Super Splitter filter UI
Bug Fixes
Fix visual bug of placement preview coloring persisting after non-belt drag placement
Fix corner belt preview when building a bridge belt next to a building at the shore
Fix auto-placed Elevator Bridge during drag-placement occasionally leading to wrongly rotated downstream belts
Fix calculator float multiplication in resource tree calculator input
Fix brewing menu categories requiring two clicks to initially expand
Fix Ward Generator not showing its field when active
Fix a rare issue where some items after load were visually stuck in the mountains to the west
Fix Crow critters landing at the bottom of the sea instead of the face of bridge belts
Source
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