In this update5
Full notes
Full Arcaneering: Beyond Automation update
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What changed
- Gameplay
- UI and audio
- Store
- Performance
- Fixes
- Compatibility
Arcaneering: Beyond Automation changes
Patch Notes v0.7.3
Area effect buildings
Area effect buildings now can also level up, increasing their efficacy
Ascension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings
Area effect buildings can be leveled up via potions, in addition to the Ascension spell
UI / UX
Resources in the building info panel can now be reordered by drag-and-drop; the first resource is treated as the primary output
Added a loading screen tip about resource reordering
Potions are now grouped into collapsible categories in the brewing UI
Modifier sources are now more human-readable in the modifier tab of the resource tree UI
Research visibility preference for the Research UI is now saved between sessions
Active effect count is now shown in the building side panel (e.g., 2/5)
Visuals
Coloring buildings with potions now applies per-surface color tweaks for more varied, aesthetic results
All buildings now highlight when dragging a color potion over them, not only Decoration Buildings
Tweaked Slate Dye color value
Two new dyes can be found in the Token Shop rotation
Misc
Mana Conversion spell now also requires Pure Essence to cast
Upgraded to from Godot 4.4.1 to 4.6.2 (faster game start-up thanks to Shader Baking!)
Bug Fixes
Fixed a rare crash when the Academy Workshop window was open while its refresh timer expired
Fixed WASD input being swallowed by the Production tab search field
Fixed view angle causing a black screen for some Linux users
Fixed rare unresponsive special vegetation
Fixed occasional excessive line spacing in merchant messages
Fixed resource icon transparency in front of water
Super Splitter now correctly wakes up when its filters are changed and it was inactive
Source
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