HomeGamesUpdatesPricingMethodology
Steam News20 April 20262mo ago

Release notes for v0.7.3 (2026-04-20)

Patch Notes v0.7.3 Area effect buildings Area effect buildings now can also level up, increasing their efficacy Ascension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings A

In this update5

Full notes

Full Arcaneering: Beyond Automation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Performance
  • Fixes
  • Compatibility
changedArea effect buildingsArea effect buildings now can also level up, increasing their efficacy
addedArea effect buildingsAscension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings
changedArea effect buildingsArea effect buildings can be leveled up via potions, in addition to the Ascension spell
addedUI / UXResources in the building info panel can now be reordered by drag-and-drop; the first resource is treated as the primary output
addedUI / UXAdded a loading screen tip about resource reordering
changedUI / UXPotions are now grouped into collapsible categories in the brewing UI

Arcaneering: Beyond Automation changes

changedArea effect buildings now can also level up, increasing their efficacy
addedAscension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings
changedArea effect buildings can be leveled up via potions, in addition to the Ascension spell
addedResources in the building info panel can now be reordered by drag-and-drop; the first resource is treated as the primary output
addedAdded a loading screen tip about resource reordering

Patch Notes v0.7.3

Area effect buildings

  • Area effect buildings now can also level up, increasing their efficacy

  • Ascension spell (with Advanced Spellcasting talent) can now also raise the level of area effect buildings

  • Area effect buildings can be leveled up via potions, in addition to the Ascension spell

UI / UX

  • Resources in the building info panel can now be reordered by drag-and-drop; the first resource is treated as the primary output

  • Added a loading screen tip about resource reordering

  • Potions are now grouped into collapsible categories in the brewing UI

  • Modifier sources are now more human-readable in the modifier tab of the resource tree UI

  • Research visibility preference for the Research UI is now saved between sessions

  • Active effect count is now shown in the building side panel (e.g., 2/5)

Visuals

  • Coloring buildings with potions now applies per-surface color tweaks for more varied, aesthetic results

  • All buildings now highlight when dragging a color potion over them, not only Decoration Buildings

  • Tweaked Slate Dye color value

  • Two new dyes can be found in the Token Shop rotation

Misc

  • Mana Conversion spell now also requires Pure Essence to cast

  • Upgraded to from Godot 4.4.1 to 4.6.2 (faster game start-up thanks to Shader Baking!)

Bug Fixes

  • Fixed a rare crash when the Academy Workshop window was open while its refresh timer expired

  • Fixed WASD input being swallowed by the Production tab search field

  • Fixed view angle causing a black screen for some Linux users

  • Fixed rare unresponsive special vegetation

  • Fixed occasional excessive line spacing in merchant messages

  • Fixed resource icon transparency in front of water

  • Super Splitter now correctly wakes up when its filters are changed and it was inactive

Source

Steam News / 20 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.