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Full notes
Full Arcaneering: Beyond Automation update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Arcaneering: Beyond Automation changes
Patch Notes v0.6.4
Critters
New critter: the Crow, which lands on a conveyor belt and slows it until clicked away (or it flies away), awarding XP on click
Rare white crow variant can award Ancient Wisdom
Reworked Dragon critter meshes
Recipe Tooltips
Recipe tooltips now display items/minute for every input and output
Byproduct amount per minute now shown in recipe tooltips
Misc
Resources now rotate in conveyor belt curves, and their initial orientation matches belt direction
Placing a new building on a resource crate will now try to absorb stored resources into the new building
New objective series to consume 100, 1,000, and 10,000 Mana
Some Magic research nodes now require Mana Consumed objectives
UI performance improvements
Minor performance improvements for logistics buildings
Buildings now better estimate whether sufficient output space is available
The two Splitter related tutorial messages in the Prologue have been combined into one message
UI Polish
Building buttons now flash red when clicked with insufficient Credits
Show "No recipes found" when recipe list filtering yields no results
Pulsing added to additional-notifications queue marker
Highlighted building button when selected in build menu
Opening the Production or Power/Mana tabs in the Resource Tree now auto-recalculates the relevant values
Newly available research nodes now briefly pulse
Newly unlocked skill nodes that unlock further nodes cause those nodes to pulse for saliency
Tracking research requirements now includes resource requirements, where relevant
Tracked research requirements can be untracked by right-clicking the research node again
User-chosen research tree scroll positions are now better maintained across UI openings
Added hint to right-click a research button to track its requirements
Tracked research now has a cyan outline
Skill tree now teases Act II–III skills with padlocked buttons
Unlocking a new spell briefly flashes the new button
Added tooltip to the "Exchange Skill Points for Ancient Wisdom" button
Potion recipes are now also sorted by brewability
Bug Fixes
Fixed connection bug when connecting a Super Splitter directly to an Elevator Bridge
Fixed Super Splitter output behavior when more than one outlet is set to Overflow
Fixed ambience sounds not always following sound setting changes
Fixed save/load bug of researched Resource Refinement
Fixed highlighting when dropping a button on hotkey bar 2
Teleport spell now correctly creates only one teleport line, regardless of how many resource types were transferred
Source
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