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Steam News6 February 20264mo ago

Release notes for v0.6.1 (2026-02-06)

Patch Notes v0.6.1 Blueprint Sharing & Improvements Very easy blueprint sharing via hash codes (copy-pasteable) and in-game import Placing large blueprints causes less lag Improved blueprint auto-connect Fixed Elevator

In this update6

Full notes

Full Arcaneering: Beyond Automation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions20 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
  • Workshop
changedBlueprint Sharing & ImprovementsImproved blueprint auto-connect
fixedBlueprint Sharing & ImprovementsFixed Elevator Bridge height in generated blueprint icons
addedBuilding Placement & UndoAuto-rotate buildings in placement preview to match neighboring buildings (if assisted placement enabled)
changedBuilding Placement & UndoAuto-swap curves when placing conveyor belt next to wrongly oriented available curve
addedBuilding Placement & UndoAdded support for auto-placed Elevator Bridge when drag-building past existing belt line
changedBuilding Placement & UndoUndo now supports entire drag-build actions (including any auto-placed buildings)

Arcaneering: Beyond Automation changes

changedImproved blueprint auto-connect
fixedFixed Elevator Bridge height in generated blueprint icons
addedAuto-rotate buildings in placement preview to match neighboring buildings (if assisted placement enabled)
changedAuto-swap curves when placing conveyor belt next to wrongly oriented available curve
addedAdded support for auto-placed Elevator Bridge when drag-building past existing belt line

Patch Notes v0.6.1

Blueprint Sharing & Improvements

  • Very easy blueprint sharing via hash codes (copy-pasteable) and in-game import

  • Placing large blueprints causes less lag

  • Improved blueprint auto-connect

  • Fixed Elevator Bridge height in generated blueprint icons

Building Placement & Undo

  • Auto-rotate buildings in placement preview to match neighboring buildings (if assisted placement enabled)

  • Auto-swap curves when placing conveyor belt next to wrongly oriented available curve

  • Added support for auto-placed Elevator Bridge when drag-building past existing belt line

  • Undo now supports entire drag-build actions (including any auto-placed buildings)

  • Undo now supports manual recipe changes

UI & Tooltips

  • Production building tooltips now display currently running recipe

  • Resource nodes on world map show resource tooltip on hover

  • Buildings on world map show building tooltip on hover

  • Level and XP progress now shown in spell book UI (press Y)

  • Warehouse visual label selection now suggests most abundant resource

  • Research icon now shown in notifications when available

  • Zoom on world map now zooms in on cursor region instead of current position

  • World map zoom only updates when zoom level actually changes (performance improvement)

  • Deprecated GIF function

  • Pure Essence now selectable in Warehouse/Super Splitter UI when Arcane Crystal becomes available

Performance Optimizations

  • Cache research/objectives/recipes after first startup for faster subsequent startups

  • Logistics buildings now sleep when flow is stuck for better performance, especially in large factories

  • Mass deletion of large segments no longer causes lag

  • Optimized visibility ranges of meshes for better performance

Balance & Content

  • Completing a Mana Tree now raises Mana requirements of other trees by 15%

  • Mana Madness objective now requires 75,000 Mana to prevent accidental completion

  • Buffed Focused Conservation obelisk to 20% power reduction

  • New objective for fulfilling first Academy Workshop request

Bug Fixes

  • Fixed Mana Tree variants not updating with completion

  • Fixed undo delete not subtracting refunded credits again

  • Fixed threat overlay not redrawing after zoom in world map

  • Fixed rare Splitter throughput bottleneck when connected only to non-belt outputs

  • Fixed obelisks applying effects twice on buildings after loading save

  • Fixed rare terrain clipping issue when exiting top-down view

  • Active building effects are now correctly re-timed when loading save

Source

Steam News / 6 February 2026

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