In this update6
Full notes
Full Arcaneering: Beyond Automation update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
- Workshop
Arcaneering: Beyond Automation changes
Patch Notes v0.6.1
Blueprint Sharing & Improvements
Very easy blueprint sharing via hash codes (copy-pasteable) and in-game import
Placing large blueprints causes less lag
Improved blueprint auto-connect
Fixed Elevator Bridge height in generated blueprint icons
Building Placement & Undo
Auto-rotate buildings in placement preview to match neighboring buildings (if assisted placement enabled)
Auto-swap curves when placing conveyor belt next to wrongly oriented available curve
Added support for auto-placed Elevator Bridge when drag-building past existing belt line
Undo now supports entire drag-build actions (including any auto-placed buildings)
Undo now supports manual recipe changes
UI & Tooltips
Production building tooltips now display currently running recipe
Resource nodes on world map show resource tooltip on hover
Buildings on world map show building tooltip on hover
Level and XP progress now shown in spell book UI (press Y)
Warehouse visual label selection now suggests most abundant resource
Research icon now shown in notifications when available
Zoom on world map now zooms in on cursor region instead of current position
World map zoom only updates when zoom level actually changes (performance improvement)
Deprecated GIF function
Pure Essence now selectable in Warehouse/Super Splitter UI when Arcane Crystal becomes available
Performance Optimizations
Cache research/objectives/recipes after first startup for faster subsequent startups
Logistics buildings now sleep when flow is stuck for better performance, especially in large factories
Mass deletion of large segments no longer causes lag
Optimized visibility ranges of meshes for better performance
Balance & Content
Completing a Mana Tree now raises Mana requirements of other trees by 15%
Mana Madness objective now requires 75,000 Mana to prevent accidental completion
Buffed Focused Conservation obelisk to 20% power reduction
New objective for fulfilling first Academy Workshop request
Bug Fixes
Fixed Mana Tree variants not updating with completion
Fixed undo delete not subtracting refunded credits again
Fixed threat overlay not redrawing after zoom in world map
Fixed rare Splitter throughput bottleneck when connected only to non-belt outputs
Fixed obelisks applying effects twice on buildings after loading save
Fixed rare terrain clipping issue when exiting top-down view
Active building effects are now correctly re-timed when loading save
Source
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