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Steam News17 February 20264mo ago

Release notes for v0.6.2 (2026-02-17)

Patch Notes v0.6.2 New Features Blueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension") A preliminar

In this update5

Full notes

Full Arcaneering: Beyond Automation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions16 changes0 removals
  • Gameplay
  • UI and audio
  • Workshop
  • Performance
  • Maps
  • Balance
changedNew FeaturesBlueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension")
addedNew FeaturesA preliminary Redo system added via Shift+Control ("undo the undo")
addedNew FeaturesNew Journal tab added to the resource tree, displaying general world and production stats
changedUIChanged resource icons to renders of the meshes (similar to buildings)
changedUIRecipe selector now shows the output item icon next to the recipe name
addedUISuper Splitter sorting dialogue clarified with renaming + a dividing line; resources can now be selected directly without first unselecting "All Resources"

Arcaneering: Beyond Automation changes

changedBlueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension")
addedA preliminary Redo system added via Shift+Control ("undo the undo")
addedNew Journal tab added to the resource tree, displaying general world and production stats
changedChanged resource icons to renders of the meshes (similar to buildings)
changedRecipe selector now shows the output item icon next to the recipe name

Patch Notes v0.6.2

New Features

  • Blueprint placement on top of already-placed buildings that are part of the blueprint now skips those buildings instead of blocking placement entirely ("blueprint extension")

  • A preliminary Redo system added via Shift+Control ("undo the undo")

  • New Journal tab added to the resource tree, displaying general world and production stats

UI

  • Changed resource icons to renders of the meshes (similar to buildings)

  • Recipe selector now shows the output item icon next to the recipe name

  • Super Splitter sorting dialogue clarified with renaming + a dividing line; resources can now be selected directly without first unselecting "All Resources"

  • Market now displays net percentage difference including bonuses, not just the price drop due to overselling

  • Potion recipes in the brewing UI can now be favorited and will sort to the top

  • Potion Cauldron tooltip now reports what it is currently brewing

  • Mana label font automatically shrinks when max Mana exceeds 1000 to prevent overflow

  • Building info UI positioning is now robust to UI scale changes

  • Academy Workshop dialog & Skill Tree UI improved in size

  • Top-down mode (Q) cliff edges are now more visually salient, for easier elevation discernment

  • Placed resource markers on world map now show a tooltip with the corresponding resource

Misc

  • Mana Crystals now only pulse and emit particles when they actually produce Mana, not continuously

  • Dynamically spawned vegetation around production buildings now bounces into the world rather than simply appearing

  • Buffed the Rapid Smelting and Infused Ingots alternate recipes

  • Tutorial now triggers when the player's Credits drop below 100 for the first time

  • Added icons to remaining chest/merchant research notifications

Performance & Modding

  • Micro-optimizations to world generation to reduce freezes during generation

  • Load/save menus now open significantly faster when many large saves are present

  • Micro-optimizations during game loading

  • Modded resources now receive auto-generated icons if no custom icons are provided

Bug Fixes

  • Fixed a load bug where saves larger than the default world size caused incorrect placement preview heights in certain map sections

  • Fixed a load bug where the Mana Capacity skill was being stacked on top of itself on every load

  • Fixed an edge case where transitioning directly from blueprint selection to placement did not properly cancel blueprint select mode

  • Fixed middle-mouse panning so up/down direction matches the same invert setting as left/right panning

  • Map bookmark color tweaked to be more visually distinct from merchant and gold ore markers

  • Fixed explored areas not visually updating when zooming the world map

Source

Steam News / 17 February 2026

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