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Steam News26 January 20265mo ago

Release notes for v0.6.0 (2026-01-26)

Patch Notes v0.6.0 New Features Academy Workshop: Can spawn on the world map and exchanges siege items and Ancient Wisdom for exclusive unlocks Ancient Obelisks: Permanent structures in the world that provide local/glob

In this update9

Full notes

Full Arcaneering: Beyond Automation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes16 additions29 changes2 removals
  • Workshop
  • Gameplay
  • Compatibility
  • Maps
  • Performance
  • UI and audio
changedNew FeaturesAcademy Workshop: Can spawn on the world map and exchanges siege items and Ancient Wisdom for exclusive unlocks
addedNew FeaturesMana Spire: New building that reduces Mana consumption of nearby buildings with Pure Essence, unlocked via Academy Workshop
addedNew FeaturesGenerator Mk2: New building that produces power at a greater throughput, unlocked via Academy Workshop
changedNew FeaturesMystic Wellsprings: Rare water bodies that reduce Mana consumption of nearby buildings
changedNew FeaturesLush Factories: Vegetation now slowly spawns around placed production buildings
changedNew FeaturesWater Rocks: Rocks with surrounding lilypads now can spawn in the water as decoration

Arcaneering: Beyond Automation changes

changedAcademy Workshop: Can spawn on the world map and exchanges siege items and Ancient Wisdom for exclusive unlocks
addedMana Spire: New building that reduces Mana consumption of nearby buildings with Pure Essence, unlocked via Academy Workshop
addedGenerator Mk2: New building that produces power at a greater throughput, unlocked via Academy Workshop
changedMystic Wellsprings: Rare water bodies that reduce Mana consumption of nearby buildings
changedLush Factories: Vegetation now slowly spawns around placed production buildings

Patch Notes v0.6.0

New Features

  • Academy Workshop: Can spawn on the world map and exchanges siege items and Ancient Wisdom for exclusive unlocks

  • Ancient Obelisks: Permanent structures in the world that provide local/global buffs upon fulfilling high-volume production orders

  • Mana SpireNew building that reduces Mana consumption of nearby buildings with Pure Essence, unlocked via Academy Workshop
  • Generator Mk2New building that produces power at a greater throughput, unlocked via Academy Workshop
  • Mystic Wellsprings: Rare water bodies that reduce Mana consumption of nearby buildings

  • Lush Factories: Vegetation now slowly spawns around placed production buildings

  • Water Rocks: Rocks with surrounding lilypads now can spawn in the water as decoration

  • OverflowNew research to unlock configurable overflow setting for Super Splitters
  • Quick-copy factory segments during blueprint select by holding Shift on release

World Generation & Map

  • New saves will place Act II resource nodes to ensure demo save compatibility with full game (existing saves are also made compatible, with at worst few individual buildings being displaced by the new nodes)

  • World generation now faster

  • Available world sizes increased (new default: 400x400)

  • Watch Towers more visible on world map

  • Creative mode now shows entire map without fog-of-war

Performance Improvements

  • Substantial performance improvements for large factories

  • More performant research tree updates when credits change while open

  • Optimized audio thread performance

  • More performant power system updates and area effect building updates to reduce lag spikes

  • World map now is more performant

  • Faster "exit game" for large sessions

Spells & Magic System

  • Mana Forge Aura: One of the Aura spells, which consumes more Mana but has 25% chance of not consuming inputs (unlocked by generating 50,000 Mana)

  • Potion brewing can now be cancelled with ingredient refund

  • Teleport spell skips execution if no resources to transfer

Research & Progression

  • Research progression is now better gated via requirements

  • Fixed missing connection lines for some research items

  • Power Generator can now be in-place replaced with Generator Mk2

  • Market selling-for-XP mode unlocked via Academy Workshop

  • Made Production Chain objective more lenient against intervening Splitters

  • Power Spire buffed from 25% to 30% power reduction

UI/UX Improvements

  • Building Settings Copy/Paste: Use Shift+C to copy and Shift+V to paste settings between buildings

  • Build Menu Search Bar to filter build menu

  • Resource tree tab added to calculate and display breakdown of power and Mana generation/consumption

  • Storage icons limited to max 5 in production building UI with "+X more" indicator

  • Fixed shown progress shown on potion brewing objectives

  • Styled scrollbars in popup menu theme

  • Right-click building context menu now prevented when UI overlay active

  • Error messages now show current count when insufficient keys/siege items

  • Added Power Generator hint to tooltip of Coal etc

Gameplay Mechanics & Balance

  • Byproduct System Overhaul: Slag and Cinder can no longer be sold, must be processed

  • Byproducts now longer show value in tooltips or Market table

  • Chest Respawning: Chests using keys now have 5% probability of respawn

  • Special vegetation (mushrooms, etc.) can now also be found in chests and traveling merchants (biased by biome)

  • Traveling merchants can now offer permanent max Mana increase as rewards

  • Traveling merchants now only offer recipes with unlocked requirements

  • Resources from merchants/crates now choose empty warehouses with matching visual labels if no started stack available

  • Miner output tuned for high richness nodes (>200): transition from linear to square root scaling

  • New alternate recipe to produce Advanced Machinery in gold chest pool

  • Infused Ingots, Alchemical Key Crafting, and Bulk Components recipes slightly buffed

  • Specialized Components research no longer interferes with Assemblers set to different recipes

Bug Fixes

  • Fixed Mana calculation sometimes briefly wrong after loading save

  • Correctly save/load Elevator, Splitter, and Merger resources

  • Fixed Power Generator not saving/loading backup fuel stock

  • Fixed bug during load if blueprint assigned to hotkey bar

  • Fixed crash when canceling blueprint placement immediately after placement

  • Fixed drag-placement bug where only curve+Merger didn't build the curve

  • Fixed belt flow arrow height during placement preview of bridge belts

  • Fixed playtime not resetting when starting new session from existing session

  • Fixed hover height of siege item icon for Architect Pyramid

Misc

  • New loading screen tips: Conveyor Efficiency research, processing byproducts, building side flexibility, copy/paste settings

  • New tutorials added for first Academy Workshop interaction & Obelisk encounter

  • New objective series for activating Obelisks

  • Dynamic FPS protection now even better

  • Shadow offset tweaked to avoid peter panning

  • Glow blend mode switched to softlight for better visuals

Source

Steam News / 26 January 2026

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